using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// 功能:创建 留言欣赏时候的小图 /// </summary> public class MyCreateRawImage_enjoy_small : MonoBehaviour { /// <summary>GameObject:留言欣赏时候的小图 的预制件</summary> [Tooltip("GameObject:留言欣赏时候的小图 的预制件")] [Header("GameObject:留言欣赏时候的小图 的预制件")] public GameObject objRawImage_enjoy_small; // Use this for initialization void Start() { Init(); } // Update is called once per frame void Update() { } int Init() { //在父物体地方 创建 留言欣赏时候的小图 Button[] obj = GameObject.FindWithTag("ScriptsHold").gameObject.GetComponent<MyButtonOnClick>().arr_btn_leaveWordContents; SetCreateChildInParentl(obj[0].gameObject, objRawImage_enjoy_small); return 0; } /// <summary> /// 功能:设置 在父物体的RectTransform下面 创建 子物体 /// </summary> /// <param name="_objParent">父物体</param> /// <param name="_objChild">产生的物体</param> /// <returns></returns> int SetCreateChildInParentl(GameObject _objParent,GameObject _objChild) { GameObject InstantiateChild = Instantiate(_objChild);//加载完的资源相当于一个类,用 GameObject obj1 = Instantiate(obj);这样的形式实例一个类obj1;这样屏幕上会加载出来一个资源物体 InstantiateChild.transform.SetParent(_objParent.transform); Vector3 vec3 = _objParent.GetComponent<RectTransform>().transform.position; InstantiateChild.transform.position = new Vector3(vec3.x, vec3.y, vec3.z); return 0; } }