首页 > 技术文章 > u3d加载外部文件资源的俩种方法

wuwenbo 2018-04-13 10:08 原文

 
//IO方式
void IOloadImage() { FileStream fileStream = new FileStream("E:\\桌面文件\\桌面\\test\\1.jpg", FileMode.Open, FileAccess.Read); fileStream.Seek(0, SeekOrigin.Begin); byte[] bytes = new byte[fileStream.Length]; fileStream.Read(bytes, 0,(int)fileStream.Length); fileStream.Close(); int width = 1024; int height = 727; Texture2D texture = new Texture2D(width, height); texture.LoadImage(bytes); Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height),new Vector2(0.5f,0.5f)); Ioimage.sprite = sprite; } //www方式 IEnumerator WwwLoadImage() { //www加载的时候,在文件夹位置前给一个file:// WWW www = new WWW("file://E:\\桌面文件\\桌面\\test\\1.jpg"); yield return www; if (www!=null && string.IsNullOrEmpty(www.error)) { Texture2D texture = www.texture; Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); Wwwimage.sprite = sprite; } }

 

推荐阅读