using UnityEngine; using System.Collections; public class Distance : MonoBehaviour { public GameObject _A; float _distance; // Use this for initialization void Start () { } // Update is called once per frame void Update () { _distance = Mathf.Sqrt(Mathf.Pow((_A.transform.position.x - transform.position.x), 2) + Mathf.Pow((_A.transform.position.z - transform.position.z), 2)); Debug.Log("_distance=" + _distance); } }