<!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>时钟</title> </head> <body> <canvas id="canvas" width="400" height="400"></canvas> </body> <script> var canvas=document.getElementById("canvas"); var ctx=canvas.getContext("2d"); var width=canvas.width; var height=canvas.height; var r=width/2; function draw(){ ctx.save(); ctx.translate(r,r); ctx.beginPath(); ctx.lineWidth=10; ctx.arc(0,0,r - 5,0,2*Math.PI,false); ctx.strokeStyle="red"; ctx.stroke(); var hourNumbers=[3,4,5,6,7,8,9,10,11,12,1,2]; ctx.font="18px Arial"; ctx.textAlign="center"; ctx.textBaseline="middle"; hourNumbers.forEach(function(number,i){ var rab=2*Math.PI/12*i; var x=Math.cos(rab)*(r - 30); var y=Math.sin(rab)*(r - 30); ctx.fillText(number,x,y); }); for (var i=0;i<60;i++){ var rad=2*Math.PI/60*i; var x=Math.cos(rad)*(r-18); var y=Math.sin(rad)*(r-18); ctx.beginPath(); if(i%5===0){ ctx.fillStyle="#000"; ctx.arc(x,y,2,0,2*Math.PI,false); }else{ ctx.fillStyle="#ccc"; ctx.arc(x,y,2,0,2*Math.PI,false); } ctx.fill(); } } function drawhour(hour,minute){ ctx.save(); ctx.beginPath(); ctx.strokeStyle="blue"; var rab=2*Math.PI/12*hour; var mrab=2*Math.PI/12/60*minute; ctx.rotate(rab+mrab); ctx.lineWidth=6; ctx.lineCap="round"; ctx.moveTo(0,10); ctx.lineTo(0,-r/2); ctx.stroke(); ctx.restore(); } function drawminute(minute){ ctx.save(); ctx.beginPath(); ctx.strokeStyle="green"; var rab=2*Math.PI/60*minute; ctx.rotate(rab); ctx.lineWidth=3; ctx.lineCap="round"; ctx.moveTo(0,10); ctx.lineTo(0,-r+30); ctx.stroke(); ctx.restore(); } function drawSecond(second){ ctx.save(); ctx.beginPath(); ctx.fillStyle="red"; var rab=2*Math.PI/60*second; ctx.rotate(rab); ctx.moveTo(-2,20); ctx.lineTo(2,20); ctx.lineTo(1,-r+18); ctx.lineTo(-1,-r+18); ctx.fill(); ctx.restore(); } function drawDot(){ ctx.beginPath(); ctx.fillStyle="#fff"; ctx.arc(0,0,3,0,2*Math.PI,false); ctx.fill(); } function drawP(){ ctx.clearRect(0,0,width,height); var now=new Date(); var hour=now.getHours(); var minute=now.getMinutes(); var second=now.getSeconds(); draw(); drawhour(hour,minute); drawminute(minute); drawSecond(second); drawDot(); ctx.restore(); } drawP(); setInterval(drawP,1000); </script> </html>