using UnityEngine; using System.Collections; using System.Xml; using System.Xml.Serialization; using System.IO; using System.Text; using System.Collections; public class Load : MonoBehaviour { WWW _www; public string _prefabName = "XML/Body02.xml"; FileInfo fileInfo; string _data; string _s; void Start() { LoadXML(); } void LoadXML() { _s += "\n" + "LoadXML"; if (Application.platform == RuntimePlatform.Android) { fileInfo = new FileInfo(Application.streamingAssetsPath + "/" + _prefabName); StartCoroutine("LoadWWW"); _s += "\n" + "StartCoroutine"; } else { fileInfo = new FileInfo(Application.dataPath + "/StreamingAssets" + "/" + _prefabName); StreamReader r = fileInfo.OpenText(); _data = r.ReadToEnd(); r.Close(); } XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(_data); XmlNodeList nodeList = xmlDoc.SelectSingleNode("ROOT").ChildNodes; foreach (XmlElement xe in nodeList) { Debug.Log(xe); } } void OnGUI() { GUILayout.Label("" + _s); GUILayout.Label("" + _data); } IEnumerator LoadWWW() { _s += "\n" + "_www"; _www = new WWW(Application.streamingAssetsPath + "/" + _prefabName); yield return _www; _data = _www.text; _s += "\n" + Application.streamingAssetsPath + "/" + _prefabName; //Instantiate(_www.assetBundle.mainAsset); } }
using UnityEngine; using System.Collections; using System.Xml; using System.Xml.Serialization; using System.IO; using System.Text; using System.Collections; public class Load : MonoBehaviour { WWW _www; public string _prefabNameW = "XML/Body02.xml"; public string _prefabNameA = "XML/Body02.xml"; public string _prefabNameB = "XML/Body02.xml"; FileInfo fileInfo; string _data; string _s; void Start() { LoadXML(_prefabNameA); } void LoadXML(string _prefabName) { _s += "\n" + "LoadXML"; if (Application.platform == RuntimePlatform.Android) { fileInfo = new FileInfo(Application.streamingAssetsPath + "/" + _prefabName); StartCoroutine("LoadWWW"); _s += "\n" + "StartCoroutine"; } else { fileInfo = new FileInfo(Application.dataPath + "/StreamingAssets" + "/" + _prefabName); StreamReader r = fileInfo.OpenText(); _data = r.ReadToEnd(); r.Close(); } XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(_data); XmlNodeList nodeList = xmlDoc.SelectSingleNode("ROOT").ChildNodes; foreach (XmlElement xe in nodeList) { Debug.Log(xe); } } void OnGUI() { GUILayout.Label("" + _s); GUILayout.Label("" + _data); } IEnumerator LoadWWW() { _s += "\n" + "_www"; _www = new WWW(Application.streamingAssetsPath + "/" + _prefabNameW); yield return _www; _data = _www.text; _s += "\n" + Application.streamingAssetsPath + "/" + _prefabNameW; //Instantiate(_www.assetBundle.mainAsset); } }