Unity2019对WWW弃用了,换成了新的API:UnityWebRequest。其使用方式也发生了很多改变,具体使用方法如下:
1.加载图片:(对应API说明链接:点我)
using UnityEngine; using UnityEngine.Networking; using System.Collections; public class MyBehaviour : MonoBehaviour { void Start() { StartCoroutine(GetText()); } IEnumerator GetText() { using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture("http://www.my-server.com/myimage.png")) { yield return uwr.SendWebRequest(); if (uwr.isNetworkError || uwr.isHttpError) { Debug.Log(uwr.error); } else { // Get downloaded asset bundle var texture = DownloadHandlerTexture.GetContent(uwr); } } } }
2.加载音频以及视频:(对应API说明链接:点我)
using UnityEngine; using UnityEngine.Networking; using System.Collections; public class MyBehaviour : MonoBehaviour { void Start() { StartCoroutine(GetAudioClip()); } IEnumerator GetAudioClip() { using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("http://www.my-server.com/audio.ogg", AudioType.OGGVORBIS)) { yield return www.Send(); if (www.isError) { Debug.Log(www.error); } else { AudioClip myClip = DownloadHandlerAudioClip.GetContent(www); } } } }
3.加载AssetsBundle包:(对应API说明链接:点我)
using UnityEngine; using UnityEngine.Networking; using System.Collections; public class MyBehaviour : MonoBehaviour { void Start() { StartCoroutine(GetText()); } IEnumerator GetText() { using (UnityWebRequest uwr = UnityWebRequestAssetBundle.GetAssetBundle("http://www.my-server.com/mybundle")) { yield return uwr.SendWebRequest(); if (uwr.isNetworkError || uwr.isHttpError) { Debug.Log(uwr.error); } else { // Get downloaded asset bundle AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(uwr); } } } }
最后关于UnityWebRequest类的介绍可以参考这边文章:https://blog.csdn.net/qwe25878/article/details/85051911