首页 > 解决方案 > ruby中的TCPServer,代码卡住了

问题描述

我正在用 ruby​​ 构建一个小游戏来练习编程,到目前为止一切顺利,但我正在尝试实现多人游戏支持,我可以连接到服务器并且我可以发送信息但是当我尝试从服务器读取它时它只是冻结并且我的屏幕完全变黑。我找不到原因,我阅读了用于 TCP 的 gem 的文档,但我不知道,也许我错过了一些东西,但如果你们中有人有一些见识,我将不胜感激

如果这段代码不够的话,这里是 repo

https://github.com/jaypitti/ruby-2d-gosu-game

这是客户端代码

class Client
  include Celluloid::IO
  def initialize(server, port)
    begin
      @socket = TCPSocket.new(server, port)
    rescue
      $error_message = "Cannot find game server."
    end
  end
  def send_message(message)
    @socket.write(message) if @socket
  end
  def read_message
    @socket.readpartial(4096) if @socket
  end
end

这是游戏服务器

require 'celluloid/autostart'
require 'celluloid/io'
class Server
  include Celluloid::IO
  finalizer :shutdown
  def initialize(host, port)
    puts "Starting Server on #{host}:#{port}."
    @server = TCPServer.new(host, port)
    @objects = Hash.new
    @players = Hash.new
    async.run
  end
  def shutdown
    @server.close if @server
  end
  def run
    loop { async.handle_connection @server.accept }
  end
  def handle_connection(socket)
    _, port, host = socket.peeraddr
    user = "#{host}:#{port}"
    puts "#{user} has joined the arena."
    loop do
      data = socket.readpartial(4096)
      data_array = data.split("\n")
      if data_array and !data_array.empty?
        begin
          data_array.each do |row|
            message = row.split("|")
            if message.size == 10
              case message[0] 
              when 'obj'
                @players[user] = message[1..9] unless @players[user]
                @objects[message[1]] = message[1..9]
              when 'del'
                @objects.delete message[1]
              end
            end
            response = String.new
            @objects.each_value do |obj|
              (response << obj.join("|") << "\n") if obj
            end
            socket.write response
          end
        rescue Exception => exception
          puts exception.backtrace
        end
      end # end data
    end # end loop
  rescue EOFError => err
    player = @players[user]
    puts "#{player[3]} has left"
    @objects.delete player[0]
    @players.delete user
    socket.close
  end
end
server, port = ARGV[0] || "0.0.0.0", ARGV[1] || 1234
supervisor = Server.supervise(server, port.to_i)
trap("INT") do
  supervisor.terminate
  exit
end
sleep

标签: ruby

解决方案


首先,你不应该到处救援Exception。在嵌套迭代器周围包裹长的开始救援块是在自找麻烦。

这听起来像是线程问题、内存和/或 CPU,但这只是一个猜测。尝试监控您的资源或使用一些性能检查 gem。但是为了中本聪的爱,请写一些测试覆盖率,看看你的方法失败得很惨,然后修复它们!

其中一些可能会有所帮助:

group :development do
  gem 'bullet', require: false
  gem 'flamegraph', require: false
  gem 'memory_profiler', require: false
  gem 'rack-mini-profiler', require: false
  gem 'seed_dump'
  gem 'stackprof', require: false
  gem 'traceroute', require: false
end

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