c++ - MinGW 找不到 -lglfw3_d
问题描述
我是 OpenGL 和 C++ 的新手,现在我正在尝试运行一些示例代码。在构建时我失败了:(我有 Windows 8 x64 机器、CLion 和 MinGW)
C:/PROGRA~1/MINGW-~1/X86_64~1.0-P/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/7.3.0/../../../.. /x86_64-w64-mingw32/bin/ld.exe:找不到-lglfw3_d
这是我的 CMakeList
cmake_minimum_required (VERSION 2.6)
project (superbible7)
LINK_DIRECTORIES( ${CMAKE_SOURCE_DIR}/lib )
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
# Second, for multi-config builds (e.g. msvc)
foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/bin )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib )
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib )
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
find_package(OpenGL)
set (CMAKE_DEBUG_POSTFIX "_d")
if(WIN32)
set(COMMON_LIBS sb7 optimized glfw3 debug glfw3_d ${GLFW_LIBRARIES} ${OPENGL_LIBRARIES})
elseif (UNIX)
find_package(PkgConfig REQUIRED)
pkg_check_modules(GLFW REQUIRED glfw3)
set(COMMON_LIBS sb7 glfw3 X11 Xrandr Xinerama Xi Xxf86vm Xcursor GL rt dl)
else()
set(COMMON_LIBS sb7)
endif()
set(COMMON_LIBS ${COMMON_LIBS} ${EXTRA_LIBS})
add_library(sb7
src/sb7/sb7.cpp
src/sb7/sb7color.cpp
src/sb7/sb7ktx.cpp
src/sb7/sb7object.cpp
src/sb7/sb7shader.cpp
src/sb7/sb7textoverlay.cpp
src/sb7/gl3w.c
)
set(RUN_DIR ${PROJECT_SOURCE_DIR}/bin)
set(EXAMPLES
alienrain
basicfbo
bindlesstex
blendmatrix
blinnphong
bumpmapping
clipdistance
csflocking
compressrgtc
cubemapenv
cubicbezier
cullindirect
deferredshading
depthclamp
dflandscape
dispmap
dof
envmapsphere
equirectangular
fontdemo
fragcolorfrompos
fragmentlist
grass
gsculling
gslayered
gsquads
gstessellate
hdrbloom
hdrexposure
hdrtonemap
hqfilter
indexedcube
indirectmaterial
instancedattribs
julia
ktxview
linesmooth
mirrorclampedge
movingtri
msaanative
multidrawindirect
multiscissor
multiviewport
noperspective
normalviewer
objectexploder
ompparticles
packetbuffer
perpixelgloss
phonglighting
polygonsmooth
prefixsum
pmbfractal
pmbstreaming
prefixsum2d
programinfo
raytracer
rimlight
sampleshading
# sb6mrender
sdfdemo
shadowmapping
shapedpoints
simpleclear
simpletexcoords
simpletexture
singlepoint
singletri
sparsetexture
spinnycube
springmass
ssao
starfield
stereo
subroutines
tessellatedcube
tessellatedgstri
tessellatedtri
tessmodes
tesssubdivmodes
toonshading
tunnel
wrapmodes
)
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
foreach(EXAMPLE ${EXAMPLES})
add_executable(${EXAMPLE} WIN32 src/${EXAMPLE}/${EXAMPLE}.cpp)
set_property(TARGET ${EXAMPLE} PROPERTY DEBUG_POSTFIX _d)
target_link_libraries(${EXAMPLE} ${COMMON_LIBS})
if(MSVC)
configure_file(${PROJECT_SOURCE_DIR}/build/templates/vs2013.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcxproj.user @ONLY)
endif(MSVC)
endforeach(EXAMPLE)
IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LINUX -std=c++0x")
ENDIF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
include_directories( include )
include_directories(extern/glfw-3.0.4/include)
ADD_CUSTOM_TARGET(debug ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Debug ${PROJECT_SOURCE_DIR})
ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release ${PROJECT_SOURCE_DIR})
感谢您的时间!
解决方案
推荐阅读
- java - 如何反应 Netty 并行 Http 请求保持调用顺序?
- java - 在 when() 中将文件传递给 JUnit 测试
- android - 另一个项目中已存在此包名称和 SHA-1 证书的 OAuth2 客户端
- c# - 找不到类型或命名空间名称“DynamicMethod”(您是否缺少 using 指令或程序集引用?)
- python - Dymola 2022 中的默认启动目录行为
- visual-studio-code - Visual Studio Code:在同步时忽略特定于语言的设置
- node.js - Apollo 服务器联盟与 graphql-shield
- reactjs - TypeError: WebAssembly.instantiate(): Import #0 module="env" 错误:模块不是对象或函数
- python - 斜线命令在不和谐服务器上不可用
- javascript - 角度复选框进入数组