首页 > 解决方案 > 多态性和依赖注入,如何在不实例化的情况下选择子类

问题描述

对于 DI,我一直使用的方法是构造函数注入。同样使用DI,依赖类被注入到调用类中,不需要实例化依赖类。

考虑下面的这段代码,我需要确定要使用哪个具体类。如何在不手动实例化类的情况下选择正确的具体类(因为使用 DI,注入器会为您完成)?代码都是手写的,请原谅任何错字:)

public interface IMyInterface
    {
        void DoSomething();
    }

public class SuperClass : IMyInterface
{
    private DependencyClass _dependency;
    public SuperClass(DependencyClass dependency)
    {
         _dependency = dependency;
    }

    public abstract void DoSomething();

}

public class ChildClassCommon : SuperClass
{
    private DependencyClass _dependency;
    public ChildClassCommon(DependencyClass dependency)
    {
         _dependency = dependency;
    }

    public override void DoSomething()
    {
    }
}

public class ChildClassSpecial : SuperClass
{
    private DependencyClass _dependency;
    public ChildClassSpecial(DependencyClass dependency)
    {
         _dependency = dependency;
    }

    public override void DoSomething()
    {
    }
}


public class Main()
{
    private IMyInterface _myClass;

    public Main(IMyInterface myClass)
    {
        _myClass = myClass;
    }

    public void Selector(string recordType)
    {
        if(recordType == "Common")
        {
             // without DI, i would normally just do a new here to 
             // instantiate the concrete class, but with DI, I shouldnt be
             // instantiating a new instance, but how do I select which
             // concrete class to use?
            _myClass = new ChildClassCommon(DependencyClass dependency);
        }
        else if (recordType == "Special")
        {
            _myClass = new ChildClassSpecial(DependencyClass dependency);
        }

        _myClass.DoSomething();
    }
}

标签: c#design-patternsdependency-injectionpolymorphismfactory

解决方案


您可以注册所有实现的类和工厂类。之后你可以解决工厂类。当您拥有工厂类时,您可以使用特定的生成规则生成所需的对象。

Autofac在这个例子中使用了 DI 工具

class Program
{
    public class DependencyClass { }

    public interface IMyInterface
    {
        void DoSomething();
    }

    public abstract class SuperClass : IMyInterface
    {
        protected DependencyClass _dependency;
        public SuperClass(DependencyClass dependency)
        {
            _dependency = dependency;
        }

        abstract public void DoSomething();
    }

    public class ChildClassCommon : SuperClass
    {
        public ChildClassCommon(DependencyClass dependency) : base(dependency){}

        public override void DoSomething(){}
    }

    public class ChildClassSpecial : SuperClass
    {
        public ChildClassSpecial(DependencyClass dependency) : base(dependency){}

        public override void DoSomething(){}
    }

    public class MyInterfaceFactory
    {
        private IEnumerable<IMyInterface> _myInterfaces;
        public MyInterfaceFactory(IEnumerable<IMyInterface> myInterfaces)
        {
            _myInterfaces = myInterfaces;
        }

        public IMyInterface Generate(string rule)
        {
            IMyInterface myObject;
            if (rule == "a")
                myObject = _myInterfaces.First(x => x is ChildClassCommon);
            else
                myObject = _myInterfaces.First(x => x is ChildClassSpecial);
            return myObject;
        }
    }

    // Injection run in this
    static void Main(string[] args)
    {
        var builder = new ContainerBuilder();

        builder.RegisterType<DependencyClass>().AsSelf();


        builder.RegisterType<MyInterfaceFactory>().AsSelf();

        var assembly = Assembly.GetExecutingAssembly();
        builder
            .RegisterAssemblyTypes(assembly)
            .AssignableTo<IMyInterface>()
            .AsImplementedInterfaces();

        var container = builder.Build();

        var factory = container.Resolve<MyInterfaceFactory>();
        IMyInterface myInterface = factory.Generate("a");

        Console.WriteLine(myInterface.GetType());

        Console.ReadKey();
    }
}

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