首页 > 解决方案 > Unity:为滑块添加额外的时间

问题描述

所以我做了这个门游戏,你必须回答一个谜题才能通过门。我在游戏中添加了一个倒计时滑块,现在我想在解谜后奖励玩家额外的时间。

怎么说呢,当有人在我的谜语中回答正确时,倒计时会加 20 秒。谢谢你的帮助!

我有两个脚本。第一个是门和谜语:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.Characters.FirstPerson;

public class cakeriddle : MonoBehaviour {

public GameObject door;
public GameObject NextButton;
public GameObject riddleUI;
public Transform Player;

private string answer;
private string answerTwo;
private string guess;

void Awake()
{
sliderChanger = GameObject.FindObjectOfType<Slidertid>();
}

[SerializeField]
private InputField input;

[SerializeField]
private Text text;

void OnTriggerEnter(Collider other)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
riddleUI.SetActive(true);
answer = "cupcake";
answerTwo = "worldcup";
text.text = "What kind of cup can’t hold water?";
Player.GetComponent<FirstPersonController>().enabled = false;
}


public void GetInput(string guess)
{
CompareGuesses(guess);
input.text = "";
}

public void Next()
{
Time.timeScale = 1f;
Player.GetComponent<FirstPersonController>().enabled = true;
Cursor.visible = false;
}



void CompareGuesses(string guess)
{
if (guess.ToLower() == answer.ToLower())
{
text.text = "You Guessed Correctly";
NextButton.gameObject.SetActive(true);
GetComponent<Animator>().SetTrigger("DoorATrigger");
input.gameObject.SetActive(false);
door.GetComponent<BoxCollider>().enabled = false;
}
else if (guess.ToLower() == answerTwo.ToLower())
{
text.text = "You Guessed Correctly";
NextButton.gameObject.SetActive(true);
GetComponent<Animator>().SetTrigger("DoorATrigger");
input.gameObject.SetActive(false);
door.GetComponent<BoxCollider>().enabled = false;
}
else
{
text.text = "Wrong! Try look around for clues";
}
}
}

接下来是滑块:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.Characters.FirstPerson;

public class SliderChanger : MonoBehaviour {

public Slider slider;
private float time = 50f;
public Transform Player;

public GameObject gameOverUI;

void Start()
{
slider.maxValue = 50f;
slider.minValue = 0f;
}

void Update()
{
time -= Time.deltaTime;
slider.value = time;


if (slider.value <= 0)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameOverUI.SetActive(true);
Player.GetComponent<FirstPersonController>().enabled = false;
}

标签: c#unity3dslider

解决方案


有很多方法可以做到这一点。适合您提供的代码,您可以使用这个简单的解决方案。将您的时间浮动更改为公开。

public float time = 50f;

并在您的 start 方法中将滑块最大值设置为变量的值。

slider.maxValue = time;

然后在猜对后,再加上20秒的时间

sliderChanger.time += 20f;

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