I'm trying to create a simulator using characters, and I use many generics to work with their properties regardless of their exact type (weight, length, time, etc). This way, I can still compare them or generate the,c#,generics,casting"/>

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I'm trying to create a simulator using characters, and I use many generics to work with their properties regardless of their exact type (weight, length, time, etc). This way, I can still compare them or generate the