c++ - “继承”另一个(1:N)关系的关系
问题描述
我想要一个支持这些特定 1:N 关系的数据结构:-
1#。Human
提高0-N Human
2#。Human
有0-N Dog
3#。Human
培养0-N Tree
4#。Dog
是0-N的房子Parasites
。
注意:
- 这些关系中的状态都是暂时的,例如Human1
可以提高 Human2
,但一年后,Human1
可以放弃Human2
。
- 所有对象都继承自BaseObject
并具有唯一的 int ID。
在上述所有关系中,我希望能够支持这些功能:-
F1。添加关系,例如human_dog->addRelation(Human* a,Dog* b)
F2。删除关系,例如human_dog->removeRelation(Human* a,Dog* b)
F3。查询所有孩子,例如human_dog->getAllChildren(Human*)
F4。查询所有父级,例如human_dog->getAllParents(Dog*)
F5。检查父母是否有 >=1 孩子
F6. 检查一个孩子是否有> = 1个父母
F7。删除父
级 F8 的所有子级。删除孩子的所有父母
这可以std::unordered_map
很容易地由更容易定制的东西来实现。
困难的部分来了
我想将关系 1#,2#,3# (即所有实线)标记为Feed。
它必须以聚合方式支持功能 F3-F8。
例如 :-
feed->getAllChildren(BaseObject* b)
:
如果b
是人,就必须归还所有养育、拥有和培养的孩子b
。feed->removeAllParent(BaseObject* b)
:
如果b
是狗,效果会像cultivate->removeAllParent(b)
。
总之,我希望能够轻松地注入这样的聚合。
前任。打电话很有用:-
void BaseObject::declareForFreedom(){
feed->removeAllParent(this);
}
上面的示例仅显示了 4 个关系和 1 个间接级别。
在我的真实案例中,有 8-10 个关系和 3-4 个级别的继承/间接。
问题
适合这种情况的数据结构/设计模式是什么?
我目前为 1#-4# 创建一个自定义的 1:N 关系,并对每个feed的函数进行硬编码。这很乏味。
我已经用头撞了几个月,但没有找到任何看起来优雅的实现。
演示
http://coliru.stacked-crooked.com/a/1f2decd7a8d96e3c
基本类型:-
#include <iostream>
#include <map>
#include <vector>
enum class Type{
HUMAN,DOG,TREE,PARASITE,ERROR
}; //for simplicity
class BaseObject{public: Type type=Type::ERROR; };
class Human : public BaseObject{
public: Human(){ type=Type::HUMAN; }
};
class Dog : public BaseObject{
public: Dog(){ type=Type::DOG; }
};
class Tree : public BaseObject{
public: Tree(){ type=Type::TREE; }
};
class Parasite : public BaseObject{
public: Parasite(){ type=Type::PARASITE; }
};
基本 1:N 地图
template<class A,class B> class MapSimple{
std::multimap<A*, B*> aToB;
std::multimap<B*, A*> bToA;
public: void addRelation(A* b1,B* b2){
aToB.insert ( std::pair<A*,B*>(b1,b2) );
bToA.insert ( std::pair<B*,A*>(b2,b1) );
}
public: std::vector<B*> queryAllChildren(A* b1){
auto ret = aToB.equal_range(b1);
auto result=std::vector<B*>();
for (auto it=ret.first; it!=ret.second; ++it){
result.push_back(it->second);
}
return result;
}
public: void removeAllParent(B* b){
if(bToA.count(b)==0)return;
A* a=bToA.find(b)->second;
bToA.erase(b);
auto iterpair = aToB.equal_range(a);
auto it = iterpair.first;
for (; it != iterpair.second; ++it) {
if (it->second == b) {
aToB.erase(it);
break;
}
}
}
//.. other functions
};
这是数据库实例和聚合:-
MapSimple<Human,Human> raise;
MapSimple<Human,Dog> has;
MapSimple<Human,Tree> cultivate;
MapSimple<Dog,Parasite> isHouseOf;
class Feed{
public: void removeAllParent(BaseObject* b1){
if(b1->type==Type::HUMAN){
raise.removeAllParent(static_cast<Human*>(b1));
}
if(b1->type==Type::DOG){
has.removeAllParent(static_cast<Dog*>(b1));
}
//.... some other condition (I have to hard code them - tedious) ...
}
//other function
};
Feed feed;
用法
int main(){
Human h1;
Dog d1,d2;
has.addRelation(&h1,&d1);
has.addRelation(&h1,&d2);
auto result=has.queryAllChildren(&h1);
std::cout<<result.size(); //print 2
feed.removeAllParent(&d1);
result=has.queryAllChildren(&h1);
std::cout<<result.size(); //print 1
}
解决方案
编辑
Jarod42 在本主题中建议了更好的代码。C++17 风格:
#include <algorithm>
#include <tuple>
#include <vector>
class BaseObject {
public:
virtual ~BaseObject() = default;
virtual std::vector<BaseObject*> getAllParents() const = 0;
virtual std::vector<BaseObject*> getAllChildren() const = 0;
virtual void removeAllParents() = 0;
virtual void removeAllChildren() = 0;
};
template<typename TParentTuple, typename TChilderenTuple>
class Obj;
template<typename... ParentTags,
typename... ChildTags>
class Obj<std::tuple<ParentTags...>, std::tuple<ChildTags...>> : public BaseObject
{
std::tuple<std::vector<typename ParentTags::obj_type*>...> parents;
std::tuple<std::vector<typename ChildTags::obj_type*>...> children;
public:
template <typename T>
void addParent(T* parent) { std::get<std::vector<T*>>(parents).push_back(parent); }
template <typename T>
void removeParent(const T* parent) {
auto& v = std::get<std::vector<T*>>(parents);
auto it = std::find(std::cbegin(v), std::cend(v), parent);
if (it != std::cend(v)) { v.erase(it); }
}
template <typename T>
void addChild(T* child) { std::get<std::vector<T*>>(children).push_back(child); }
template <typename T>
void removeChild(const T* child) {
auto& v = std::get<std::vector<T*>>(children);
auto it = std::find(std::cbegin(v), std::cend(v), child);
if (it != std::cend(v)) { v.erase(it); }
}
std::vector<BaseObject*> getAllParents() const override {
std::vector<BaseObject*> res;
std::apply([&](auto&... v){ (res.insert(res.end(), v.begin(), v.end()), ...); },
parents);
return res;
}
std::vector<BaseObject*> getAllChildren() const override {
std::vector<BaseObject*> res;
std::apply([&](auto&... v){ (res.insert(res.end(), v.begin(), v.end()), ...); },
children);
return res;
}
void removeAllParents() override {
std::apply(
[this](auto&... v)
{
[[maybe_unused]] auto clean = [this](auto& v) {
for (auto* parent : v) {
parent->removeChild(this);
}
v.clear();
};
(clean(v), ...);
},
parents);
}
void removeAllChildren() override {
std::apply(
[this](auto&... v)
{
[[maybe_unused]] auto clean = [this](auto& v) {
for (auto* child : v) {
child->removeParent(this);
}
v.clear();
};
( clean(v), ...);
},
children);
}
};
struct Human_tag;
struct Tree_tag;
struct Dog_tag;
struct Parasite_tag;
using Human = Obj<std::tuple<>, std::tuple<Tree_tag, Dog_tag>>;
using Tree = Obj<std::tuple<Human_tag>, std::tuple<>>;
using Dog = Obj<std::tuple<Human_tag>, std::tuple<Parasite_tag>>;
using Parasite = Obj<std::tuple<Dog_tag>, std::tuple<>>;
struct Human_tag { using obj_type = Human; };
struct Tree_tag { using obj_type = Tree; };
struct Dog_tag { using obj_type = Dog; };
struct Parasite_tag { using obj_type = Parasite; };
template<class A, class B>
void addRelation(A* a, B* b)
{
a->addChild(b);
b->addParent(a);
}
#include <iostream>
int main() {
Human h1;
Dog d1, d2;
addRelation(&h1, &d1);
addRelation(&h1, &d2);
auto result = h1.getAllChildren();
std::cout << result.size() << "\n"; //print 2
d1.removeAllParents();
result = h1.getAllChildren();
std::cout << result.size() << "\n"; //print 1
}
旧代码:(我的尝试)
好的,因为你不想要重复的代码,所以我一直在使用这个项目作为我第一次体验元编程/可变参数模板。所以这就是我得到的:
#include <tuple>
#include <vector>
#include <algorithm>
template<class T>
using prtVector = std::vector<T*>;
// Interface, as required by assignment
class BaseObject {
public:
virtual ~BaseObject() {}
virtual prtVector<BaseObject> getAllParents() const = 0;
virtual prtVector<BaseObject> getAllChildren() const = 0;
virtual void removeAllParents() = 0;
virtual void removeAllChildren() = 0;
};
// base prototype
template<typename TOwnTag, typename TParentTagsTuple, typename TChildTagsTuple>
class Obj;
// Parent-type deduction
template<typename TOwnTag, typename TParentTag, typename... TParentTags, typename... TChildTags>
class Obj<TOwnTag, std::tuple<TParentTag, TParentTags...>, std::tuple<TChildTags...>>
: public Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>
{
// local types
using TOwn = typename TOwnTag::obj_type;
using TParent = typename TParentTag::obj_type;
// container
prtVector<TParent> parentsPtrs;
//befriend types
friend class Obj;
template<class A, class B>
friend void addRelation(A* const a, B* const b);
protected:
// prevent base function hiding with 'using'-declaration
using Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>::addParent;
using Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>::removeParent;
// add and remove element functions
void addParent(TParent* const parentPtr) { parentsPtrs.push_back(parentPtr); }
void removeParent(TParent const* const parentPtr) {
auto it = std::find(std::cbegin(parentsPtrs), std::cend(parentsPtrs), parentPtr);
if (it != std::cend(parentsPtrs)) parentsPtrs.erase(it);
}
public:
virtual ~Obj() {}
virtual prtVector<BaseObject> getAllParents() const override {
auto result = Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>::getAllParents();
result.insert(std::begin(result), std::cbegin(parentsPtrs), std::cend(parentsPtrs));
return result;
}
virtual prtVector<BaseObject> getAllChildren() const override {
return Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>::getAllChildren();
}
virtual void removeAllParents() override {
Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>::removeAllParents();
for (auto&& parent : parentsPtrs) parent->removeChild(reinterpret_cast<TOwn* const>(this));
}
virtual void removeAllChildren() override {
Obj<TOwnTag, std::tuple<TParentTags...>, std::tuple<TChildTags...>>::removeAllChildren();
}
};
// Child-type deduction
template<typename TOwnTag, typename TChildTag, typename... TChildTags>
class Obj<TOwnTag, std::tuple<>, std::tuple<TChildTag, TChildTags...>>
: public Obj<TOwnTag, std::tuple<>, std::tuple<TChildTags...>>
{
// local types
using TOwn = typename TOwnTag::obj_type;
using TChild = typename TChildTag::obj_type;
// container
prtVector<TChild> childrenPtrs;
//befriend types
friend class Obj;
template<class A, class B>
friend void addRelation(A* const a, B* const b);
protected:
// empty functions required for 'using'-declaration
void addParent() {}
void removeParent() {}
// prevent base function hiding with 'using'-declaration
using Obj<TOwnTag, std::tuple<>, std::tuple<TChildTags...>>::addChild;
using Obj<TOwnTag, std::tuple<>, std::tuple<TChildTags...>>::removeChild;
// add and remove element functions
void addChild(TChild* const childPtr) { childrenPtrs.push_back(childPtr); }
void removeChild(TChild const* const childPtr) {
auto it = std::find(std::cbegin(childrenPtrs), std::cend(childrenPtrs), childPtr);
if (it != std::cend(childrenPtrs)) childrenPtrs.erase(it);
}
public:
virtual ~Obj() {}
virtual prtVector<BaseObject> getAllParents() const override {
return Obj<TOwnTag, std::tuple<>, std::tuple<TChildTags...>>::getAllParents();
}
virtual prtVector<BaseObject> getAllChildren() const override {
auto result = Obj<TOwnTag, std::tuple<>, std::tuple<TChildTags...>>::getAllChildren();
result.insert(std::begin(result), std::cbegin(childrenPtrs), std::cend(childrenPtrs));
return result;
}
virtual void removeAllParents() override {}
virtual void removeAllChildren() override {
Obj<TOwnTag, std::tuple<>, std::tuple<TChildTags...>>::removeAllChildren();
for (auto&& child : childrenPtrs) child->removeParent(reinterpret_cast<TOwn* const>(this));
}
};
// terminator
template<typename TOwnTag>
class Obj<TOwnTag, std::tuple<>, std::tuple<>> : public BaseObject {
protected:
// empty functions required for 'using'-declaration
void addChild() {}
void removeChild() {}
void addParent() {}
void removeParent() {}
public:
virtual ~Obj() {}
virtual prtVector<BaseObject> getAllParents() const override {
return prtVector<BaseObject>();
}
virtual prtVector<BaseObject> getAllChildren() const override {
return prtVector<BaseObject>();
}
virtual void removeAllParents() override {}
virtual void removeAllChildren() override {}
};
//prototype class tags
struct Human_tag;
struct Tree_tag;
struct Dog_tag;
struct Parasite_tag;
//define class types
using Human = Obj<Human_tag, std::tuple<>, std::tuple<Tree_tag, Dog_tag>>;
using Tree = Obj<Tree_tag, std::tuple<Human_tag>, std::tuple<>>;
using Dog = Obj<Dog_tag, std::tuple<Human_tag>, std::tuple<Parasite_tag>>;
using Parasite = Obj<Parasite_tag, std::tuple<Dog_tag>, std::tuple<>>;
//couple tags to classes
struct Human_tag { using obj_type = Human; };
struct Tree_tag { using obj_type = Tree; };
struct Dog_tag { using obj_type = Dog; };
struct Parasite_tag { using obj_type = Parasite; };
//(befriend)helper function
// maybe could do somehting with std::enable_if
// i.e. "enable if type B is in child tuple of A and
// type A is in parent tuple of B"
// that way the parser will already detect a relation is not possible
template<class A, class B>
void addRelation(A* const a, B* const b)
{
a->addChild(b);
b->addParent(a);
}
// now for some testing
#include <iostream>
int main() {
Human h1;
Dog d1, d2;
Parasite p1;
addRelation(&h1, &d1);
addRelation(&h1, &d2);
addRelation(&d1, &p1);
//addRelation(&h1, &p1); // compiler error
auto result = h1.getAllChildren();
std::cout << result.size() << "\n"; //print 2
d1.removeAllParents();
result = h1.getAllChildren();
std::cout << result.size() << "\n"; //print 1
std::cin.ignore();
}
请就任何不清楚的问题提出问题,因为在过去的 24 小时内我学到了很多新东西,以至于我不知道从哪里开始解释。
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