首页 > 解决方案 > Tkinter 绑定:如何理解 for 循环中的范围?

问题描述

似乎这里已经提出了这个问题:

但我不明白答案。这是同一问题的另一个代码示例:

如何理解 for 循环中的范围?

[edit]我的'orient'函数是这样定义的:[/edit]

orient = lambda snake, direction: snake.changeDirection(direction)

我尝试使用此循环分配 tkinter 绑定:

for player in Parameters.players:
    snake = self.snakes[player]
    self.root.bind(bindings[player]['up'], lambda event : orient(snake, Direction.N))
    self.root.bind(bindings[player]['left'], lambda event : orient(snake, Direction.W))
    self.root.bind(bindings[player]['down'], lambda event : orient(snake, Direction.S))
    self.root.bind(bindings[player]['right'], lambda event : orient(snake, Direction.E))

但是这两个绑定被分配给最后一条蛇

所以我尝试“手动”执行循环:

player1 = Parameters.players[0]
snake1 = self.snakes[player1]
self.root.bind(bindings[player1]['up'], lambda event : orient(snake1, Direction.N))
self.root.bind(bindings[player1]['left'], lambda event : orient(snake1, Direction.W))
self.root.bind(bindings[player1]['down'], lambda event : orient(snake1, Direction.S))
self.root.bind(bindings[player1]['right'], lambda event : orient(snake1, Direction.E))

player2 = Parameters.players[1]
snake2 = self.snakes[player2]
self.root.bind(bindings[player2]['up'], lambda event : orient(snake2, Direction.N))
self.root.bind(bindings[player2]['left'], lambda event : orient(snake2, Direction.W))
self.root.bind(bindings[player2]['down'], lambda event : orient(snake2, Direction.S))
self.root.bind(bindings[player2]['right'], lambda event : orient(snake2, Direction.E))

它起作用了(每条蛇都有他的束缚)

lambda 函数是如何实际创建的?为什么它“捕获”变量并因此被覆盖而不是保持其值?

标签: pythonpython-3.xtkinterkey-bindings

解决方案


最终代码是:

orient = lambda snake, direction: snake.changeDirection(direction)
for player in Parameters.players:
    snake = self.snakes[player]
    self.root.bind(bindings[player]['up'], lambda event, snake=snake : orient(snake, Direction.N))
    self.root.bind(bindings[player]['left'], lambda event, snake=snake : orient(snake, Direction.W))
    self.root.bind(bindings[player]['down'], lambda event, snake=snake : orient(snake, Direction.S))
    self.root.bind(bindings[player]['right'], lambda event, snake=snake : orient(snake, Direction.E))

注意 lambda 定义中的“snake=snake”。

此处说明:在循环中创建函数


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