首页 > 解决方案 > Bukkit - 我怎样才能让刷怪笼生成与猪不同的实体..?

问题描述

好的,所以我正在尝试制作一个自定义生成器插件,但我已经遇到了一些问题。我无法弄清楚如何更改生成器召唤的生物。我目前拥有的代码可以在下面找到(这是一个 SpawnerSpawnEvent,除了生成骨架外,一切正常,控制台收到“文件存在”消息,文件确实存在(这是在块的地方完成的事件,我还将在下面包含此内容,不确定是否需要。)所以我对如何实现这一目标感到非常困惑。)提前感谢您的时间。

SpawnerSpawnEvent »

package me.askingg.events;

import java.io.File;

import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.SpawnerSpawnEvent;

import me.askingg.golems.Main;

    public class CreatureSpawn implements Listener {

        Main plugin;

        @EventHandler
        public void coalSpawn(SpawnerSpawnEvent event) {

            CreatureSpawner spawner = (CreatureSpawner) event.getSpawner().getBlock().getState();
            Location location = spawner.getLocation();
            String world = spawner.getWorld().getName().toString();

            File locationFile = new File("plugins/Golems/Locations", world + " - " + location.getBlockX() + "-"
                    + location.getBlockY() + "-" + location.getBlockZ() + ".yml");

            if (locationFile.exists()) {

                Bukkit.getConsoleSender().sendMessage(Main.colorCodes(Main.prefix + "&fThe file exists..."));
                spawner.setSpawnedType(EntityType.SKELETON);
                spawner.update();

            }
        }
    }

区块事件 »

package me.askingg.events;

import java.io.File;
import java.io.IOException;

import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;

import me.askingg.golems.Main;

    public class BlockPlace implements Listener {

        @EventHandler
        public void spawnerPlace(BlockPlaceEvent event) {

            Player player = (Player) event.getPlayer();
            Block block = event.getBlock();
            Location location = block.getLocation();
            String world = block.getWorld().getName().toString();

            if (block.getType().equals(Material.SPAWNER)) {
                if (player.getInventory().getItemInMainHand().getItemMeta().getDisplayName()
                        .equals(Main.colorCodes("&fSkeleton Spawner"))) {

                    File locationFile = new File("plugins/Golems/Locations", world + " - " + location.getBlockX() + "-"
                            + location.getBlockY() + "-" + location.getBlockZ() + ".yml");
                    if (!(locationFile.exists())) {
                        try {

                            locationFile.createNewFile();
                            Bukkit.getConsoleSender()
                                    .sendMessage(Main.colorCodes(Main.prefix
                                            + "&aSuccessfully&f created a new &fSkeleton Spawner&f location &8(&a"
                                            + world + " &8-&a " + location.getBlockX() + "&8-&a" + location.getBlockY() + "&8-&a"
                                            + location.getBlockZ() + "&8)"));

                        } catch (IOException e) {
                        }
                    }
                }
            }
        }
    }

标签: javaminecraftbukkitspawning

解决方案


好吧,所以。根据我对文档的快速阅读,您可以在此实例中将“块”转换为 CreatureSpawner,然后设置 spawnType。

例子:

if (block.getType().equals(Material.SPAWNER)) {
  CreatureSpawner spawner = (CreatureSpawner) block;
  spawner.setSpawnType(EntityType.SKELETON);
}

请注意其中一些可能是伪代码,因为我没有深入研究 Bukkit API 文档,但您应该能够从那里弄清楚。


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