首页 > 解决方案 > libGDX:如何在按键后逐行读取和显示 .txt 文件中的文本?

问题描述

我是 Java 新手,我正在尝试制作一款视觉小说类型的游戏。我要做的是通过按空格按钮逐行显示文本文件中的文本,就像在普通小说中一样。我忽略了不同的方法,但对我来说没有任何效果。我知道有 Scanner 和 BufferedReader,但它们是否适合我正在做的事情?现在发生的一切就是当我按下“空格”时,整个文本出现在屏幕上,当我放手时,它就消失了。

这是我的游戏课:

public class NovelGame extends Game {

public static final int WIDTH = 1366;
public static final int HEIGHT = 768;

public SpriteBatch batch;
public String txtFileString;
public String lines[];
public BitmapFont bitmapFont;


@Override
public void create () {
    batch = new SpriteBatch();
    bitmapFont = new BitmapFont();
    this.setScreen(new MainMenuScreen(this));
    txtFileString = Gdx.files.internal("script.txt").readString();
    String[] anArray = txtFileString.split("\\r?\\n");}



@Override
public void render () {
    super.render();
}}

这是我的游戏屏幕类:

public class MainGameScreen implements Screen{

    private Texture img;

    NovelGame game;

    public MainGameScreen (NovelGame game) {
        this.game = game;
    }

    @Override
    public void show() {
        img = new Texture("bck.jpg");

    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // This cryptic line clears the screen.
        game.batch.begin();
        game.batch.draw(img, 0, 0);
        if(Gdx.input.isKeyPressed(Input.Keys.SPACE)){
        game.bitmapFont.draw(game.batch, game.txtFileString,Gdx.graphics.getWidth()/2,Gdx.graphics.getHeight()/2);
        }
        game.batch.end();

    }

我有一个想法来使用 while 和 if 来显示它,但不能完全弄清楚如何去做。

编辑:我找到了一种显示文本的方法,但是现在,一旦我运行我的游戏,它就会在我按下空格后开始无休止地堆积起来。

代码:

public class MainGameScreen implements Screen{

private Texture img;    
NovelGame game;

public MainGameScreen (NovelGame game) {
    this.game = game;
}

@Override
public void show() {
    img = new Texture("bck.jpg");


}

@Override
public void render(float delta) {

    try {
        BufferedReader br = new BufferedReader (new FileReader("C:\\Users\\hydra\\Documents\\JAVA_PROJECTS\\gamespace\\core\\assets\\startd.txt")); 

        while((game.strLine = br.readLine()) != null){
            game.list.add(game.strLine);
     }
        br.close();

     } catch (IOException e) {
         System.err.println("Unable to read the file.");
    }

    if(Gdx.input.isKeyJustPressed(Input.Keys.SPACE)){
        game.showText = true;
    }

    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // This cryptic line clears the screen.
    game.batch.begin();
    game.batch.draw(img, 0, 0);


             if(game.showText) {
                 for(int i = 0; i < game.list.size(); i++) {
                System.out.println(game.list.get(i));    
                game.bitmapFont.draw(game.batch, game.list.get(i), 100, 50);
             }
            }

    game.batch.end();


}       

标签: javalibgdxscene2d

解决方案


问题就在这里。如果当前只有键被按下,则Gdx.input.isKeyPressed返回。true

if(Gdx.input.isKeyPressed(Input.Keys.SPACE)){
    game.bitmapFont.draw(game.batch, game.txtFileString,Gdx.graphics.getWidth()/2,Gdx.graphics.getHeight()/2);
}

要解决此问题,请在仅按下键后添加一个布尔标志激活它:

if(Gdx.input.isKeyJustPressed(Input.Keys.SPACE)){
    showText = true;
}

在渲染方法中:

if (showText) {
   game.bitmapFont.draw(game.batch, game.txtFileString,Gdx.graphics.getWidth()/2,Gdx.graphics.getHeight()/2);
}

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