java - 如果给定一堆组合,每个组合都有 k-1 个元素,如何生成大小为 k 个元素的列表?
问题描述
在某种程度上,它与从包含 k+1 个元素的数组生成大小为 k 的子集的问题相反。
例如,如果有人给我对 {a,b} , {a,c} , {b,c} , {a,e} , {b,e}, {a,f},我需要一个算法会告诉我三元组 {a,b,c} 和 (a,b,e} 在给我的成对组合中被完全覆盖。我需要从我的示例中的 pair/triplet 推广到案例 k/ k+1
我的预感是会有一个有据可查且有效的算法来解决我的问题。可悲的是,搜索互联网并没有帮助获得它。已在 stackoverflow 中发布的问题不涉及此问题。因此,我不得不发布这个问题以找到我的解决方案。
解决方案
我不熟悉为此建立的算法,并且您没有要求特定的语言,因此我编写了一个 C# 算法来完成您的要求并匹配提供的测试值。它没有太多现实世界的错误检查。我有一个 .Net fiddle,您可以运行它以在 Web 浏览器中查看结果。https://dotnetfiddle.net/ErwTeg
它的工作原理是将您的数组(或类似容器)转换为字典,其中每个唯一值作为键,每个键的值是在具有该键的任何列表中找到的每个值。从您的示例中,a
得到{b,c,e,f}
(我们称他们为朋友,这就是GetFriends
函数的作用)
该AreFriendsWithEachother
函数指示是否所有传递的值都是所有其他值的朋友。
然后将好友列表的结果提供给该函数,该函数通过枚举密钥拥有的每个好友并尝试这些好友的每个长度排列来MakeTeam
组成一个给定的团队。例如,在原始示例中,有 的朋友排列。其中,我们通过检查我们之前创建的朋友列表来确保所有三个值都是朋友。如果排列中的所有值都是朋友,那么我们将其添加到结果缓存中。然后将剔除所有重复集的结果。这在 C# 中通过使用which 仅添加尚未在列表中的项目来处理。size
size
a
{{a,b,c},{a,b,e},{a,b,f},{a,c,b},{a,c,e},{a,c,f},{a,e,b},{a,e,c},{a,e,f},{a,f,b},{a,f,c},{a,f,e}}
HashSet
该MakeTeam
函数看起来很糟糕,因为它包含运行时可变数量的循环(通常由 可视化foreach
)。我在枚举器中上下滚动并foreach
自己模拟循环。
我已经包含了用于显示静态循环结构的版本MakeTeamOf3
,当您提前MakeTeamOf4
知道自己的价值时,它们很容易适应。k
此处提供了相同的代码
using System;
using System.Collections.Generic;
using System.Linq;
namespace kfromkm1 // k elements from k minus 1
{
public class Program
{
static readonly string[][] pairs =
{
new string[] { "a", "b" },
new string[] { "a", "c" },
new string[] { "b", "c" },
new string[] { "a", "e" },
new string[] { "b", "e" },
new string[] { "a", "f" }
};
static readonly string[][] pairsExpectedResult =
{
new string[] { "a", "b", "c" },
new string[] { "a", "b", "e" }
};
static readonly string[][] triplets =
{
new string[] { "a", "b", "c" },
new string[] { "a", "b", "d" },
new string[] { "a", "c", "d" },
new string[] { "b", "c", "d" },
new string[] { "b", "c", "e" }
};
static readonly string[][] tripletsExpectedResults =
{
new string[] { "a", "b", "c", "d" }
};
public static void Main(string[] args)
{
Dictionary<string, HashSet<string>> friendsList = GetFriends(pairs);
Dump(nameof(pairs), pairs);
Console.WriteLine();
Dump(nameof(pairsExpectedResult), pairsExpectedResult);
Console.WriteLine();
HashSet<HashSet<string>> teams = MakeTeams(friendsList, 3);
Dump(nameof(teams), teams);
Console.WriteLine();
friendsList = GetFriends(triplets);
Dump(nameof(triplets), triplets);
Console.WriteLine();
Dump(nameof(tripletsExpectedResults), tripletsExpectedResults);
Console.WriteLine();
teams = MakeTeams(friendsList, 4);
Dump(nameof(teams), teams);
Console.ReadLine();
}
// helper function to display results
static void Dump<T>(string name, IEnumerable<IEnumerable<T>> values)
{
Console.WriteLine($"{name} =");
int line = 0;
bool notfirst;
foreach (IEnumerable<T> layer in values)
{
Console.Write($"{line}: {{");
notfirst = false;
foreach (T value in layer)
{
if (notfirst)
Console.Write($", {value}");
else
{
Console.Write(value);
notfirst = true;
}
}
Console.WriteLine("}");
line++;
}
}
// items are friends if they show up in a set (pair in the example) together
// list can be a list of lists, array of arrays, list of arrays, etc
// {a, b} means a and b are friends
// {a, b, c} means a is friends with b and c, b is friends with a and c, c is friends with a and b
static Dictionary<T, HashSet<T>> GetFriends<T>(IEnumerable<IEnumerable<T>> list) where T : IEquatable<T>
{
Dictionary<T, HashSet<T>> result = new Dictionary<T, HashSet<T>>();
foreach (IEnumerable<T> set in list) // one set at a time
{
foreach (T current in set) // enumerate the set from front to back
{
foreach (T other in set) // enumerate the set with a second pointer to compare every item
{
if (!current.Equals(other)) // ignore self
{
if (!result.ContainsKey(current)) // initialize this item's result hashset
result[current] = new HashSet<T>();
result[current].Add(other); // add friend (hashset will ignore duplicates)
}
}
}
}
return result;
}
// indicates whether or not all items are friends
static bool AreFriendsWithEachother<T>(Dictionary<T, HashSet<T>> friendsList, IEnumerable<T> values)
{
if (friendsList == null) // no list = no results
throw new ArgumentNullException(nameof(friendsList));
foreach (T first in values)
{
if (!friendsList.ContainsKey(first)) // not on list, has no friends
return false;
foreach (T other in values)
{
if (!friendsList[first].Contains(other) && !first.Equals(other)) // false if even one doesn't match, don't count self as non-friend for computational ease
return false;
}
}
return true; // all matched so true
}
// size represents how many items should be in each team
static HashSet<HashSet<T>> MakeTeams<T>(Dictionary<T, HashSet<T>> friendsList, int size) where T : IEquatable<T>
{
if (friendsList == null) // no list = no results
throw new ArgumentNullException(nameof(friendsList));
if (size < 2)
throw new ArgumentOutOfRangeException(nameof(size), size, "Size should be greater than 2");
HashSet<HashSet<T>> result = new HashSet<HashSet<T>>(HashSet<T>.CreateSetComparer());
T[] values = new T[size];
IEnumerator<T>[] enumerators = new IEnumerator<T>[size - 1]; // gotta cache our own enumerators with a variable number of "foreach" layers
int layer;
bool moveNext;
foreach (T key in friendsList.Keys) // this is a mess because it's a runtime variable number of copies of enumerators running over the same list
{
values[0] = key;
for (int index = 0; index < size - 1; index++)
enumerators[index] = friendsList[key].GetEnumerator();
moveNext = true;
layer = 0;
while (moveNext)
{
while (layer < size - 1 && moveNext)
{
if (enumerators[layer].MoveNext())
layer++;
else
{
if (layer == 0)
moveNext = false;
else
{
enumerators[layer].Reset();
layer--;
}
}
}
for (int index = 1; index < size; index++)
values[index] = enumerators[index - 1].Current;
if (values.Distinct().Count() == size && AreFriendsWithEachother(friendsList, values))
result.Add(new HashSet<T>(values));
layer--;
}
}
return result;
}
// provided as an example
static HashSet<HashSet<T>> MakeTeamsOf3<T>(Dictionary<T, HashSet<T>> friendsList) where T : IEquatable<T>
{
if (friendsList == null) // no list = no results
throw new ArgumentNullException(nameof(friendsList));
HashSet<HashSet<T>> result = new HashSet<HashSet<T>>(HashSet<T>.CreateSetComparer());
T[] values;
foreach (T key in friendsList.Keys) // start with every key
{
foreach (T first in friendsList[key])
{
foreach (T second in friendsList[key])
{
values = new T[] { key, first, second };
if (values.Distinct().Count() == 3 && AreFriendsWithEachother(friendsList, values)) // there's no duplicates and they are friends
result.Add(new HashSet<T>(values));
}
}
}
return result;
}
// provided as an example
static HashSet<HashSet<T>> MakeTeamsOf4<T>(Dictionary<T, HashSet<T>> friendsList) where T : IEquatable<T>
{
if (friendsList == null) // no list = no results
throw new ArgumentNullException(nameof(friendsList));
HashSet<HashSet<T>> result = new HashSet<HashSet<T>>(HashSet<T>.CreateSetComparer());
T[] values;
foreach (T key in friendsList.Keys) // start with every key
{
foreach (T first in friendsList[key])
{
foreach (T second in friendsList[key])
{
foreach (T third in friendsList[key])
{
values = new T[] { key, first, second, third };
if (values.Distinct().Count() == 4 && AreFriendsWithEachother(friendsList, values)) // there's no duplicates and they are friends
result.Add(new HashSet<T>(values));
}
}
}
}
return result;
}
}
}
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