java - 使用 super.paintComponent(g) 时出现 Java NullPointerException;在公共 void paintComponent(){}
问题描述
我一直在用 java 中的图形进行试验,但是当我尝试运行我的代码时,它给了我一个 NullPointerException 错误paintComponent(g);
。我试图Graphics g
在方法中设置paintComponent
,我创建了一个几乎相同的敌人脚本,但它仍然无法正常工作。我在网上查了一下,但只有一个,他们使用了一个线程完全改变了这段代码的结构。这是一个例外:
Exception in thread "main" java.lang.NullPointerException
at java.desktop/javax.swing.JComponent.paintComponent(JComponent.java:800)
at com.arena.game.food.paintComponent(food.java:12)
at com.arena.game.food.<init>(food.java:27)
at com.arena.game.Game.foodSpawn(Game.java:8)
at com.arena.game.Game.main(Game.java:24)
这是实际的代码:
package com.arena.game;
import java.util.*;
import java.util.concurrent.TimeUnit;
public class Game {
public static void foodSpawn(int diff, int w, int h, Window W) {
while(true) {
W.newFood(new food(diff,w,h));
try {TimeUnit.MILLISECONDS.sleep(20000);} catch (InterruptedException e) {e.printStackTrace();}
}
}
public static void main(String[] args) {
Random ran = new Random();
int width = 300;
int height = 300;
int diff = 1;
int squareS = 100;
int x = width/2-squareS/2;
int y = height/2-squareS/2;
int velx = ran.nextInt(15)+1;
int vely = ran.nextInt(15)+1;
Enemy f = new Enemy(squareS);
Window win = new Window(width,height,f);
foodSpawn(diff,width,height,win);
while(true) {
if (x >= width-squareS || x<=0) {velx=-velx; diff++; velx++; x=x+velx;} else {x=x+velx;}
if (y >= height-squareS || y<=0) {vely=-vely; diff++; vely++; y=y+vely;} else {y=y+vely;}
f.newxy(x,y);
width = Window.newW();
height = Window.newH();
}
}
}
package com.arena.game;
import java.awt.*;
import java.awt.event.*;
import javax.swing.JFrame;
public class Window extends JFrame{
int x = 0;
int y = 0;
public static int getW;
public static int getH;
public void newFood(food f) {
super.add(f);
}
public Window(int width,int height,Enemy f) {
getW = width;
getH = height;
super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
super.add(f);
super.setSize(width, height);
super.setVisible(true);
super.getContentPane().addComponentListener(new ComponentAdapter() {
public void componentResized(ComponentEvent e) {
Component c = (Component)e.getSource();
int W = c.getWidth();
int H = c.getHeight();
getW = W;
getH = H;
}
});
}
public static int newW() {
return getW;
}
public static int newH() {
return getH;
}
}
package com.arena.game;
import java.awt.*;
import javax.swing.*;
import java.util.concurrent.TimeUnit;
public class Enemy extends JPanel{
int x;
int y;
int SquareS;
public Enemy(int SquareS) {
this.SquareS = SquareS;
}
public void newxy(int x,int y) {
this.x = x;
this.y = y;
try {TimeUnit.MILLISECONDS.sleep(100);} catch (InterruptedException e) {e.printStackTrace();}
paintComponent(this.getGraphics());
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.BLUE);
g.setColor(Color.RED);
g.fillRect(x, y, SquareS, SquareS);
}
}
package com.arena.game;
import java.awt.*;
import javax.swing.*;
import java.util.*;
import java.util.concurrent.TimeUnit;
public class food extends JPanel{
Random ran = new Random();
int x;
int y;
public void paintComponent(Graphics g ,int Score) {
super.paintComponent(g); // ERROR LINE
g.setColor(Color.GREEN);
g.fillRect(x, y, Score, Score);
}
public food(int Difficulty,int Wid,int Hei) {
int Score = ran.nextInt(ran.nextInt(Difficulty)+1);
x = ran.nextInt(Wid)+1;
y = ran.nextInt(Hei)+1;
try {
TimeUnit.MILLISECONDS.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();y
}
paintComponent(this.getGraphics(),Score);
}
}
对不起,我不能只给出一个小片段。(我不知道问题到底出在哪里)因为我对 java 和 java 图形还是新手,并且仍然习惯于这种类型的代码
解决方案
我重写了你的 Food 课程,它现在可以工作了。对于正确的 Java,应该是Food
,而不是food
:
package com.arena.game;
import java.awt.*;
import javax.swing.*;
import java.util.*;
import java.util.concurrent.TimeUnit;
public class Food extends JPanel{
Random ran = new Random();
int x;
int y;
private int _score = 0;
@Override
public void paintComponent( Graphics g ) {
super.paintComponent(g); // ERROR LINE
g.setColor(Color.GREEN);
g.fillRect(x, y, _score, _score);
}
public Food(int Difficulty,int Wid,int Hei) {
_score = ran.nextInt(ran.nextInt(Difficulty)+1);
x = ran.nextInt(Wid)+1;
y = ran.nextInt(Hei)+1;
try {
TimeUnit.MILLISECONDS.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
repaint();
}
}
推荐阅读
- python - 关于模块函数和类的基本问题
- java - HSQLDB - 是否可以读取属性值?
- javascript - 将 base64 文件内容处理为可查看的内容
- cloud - 将组织设置克隆到 Cloud Foundry 中的其他设置
- c# - 单元测试心跳功能
- functional-programming - 方案 - if 和 or 之间的区别
- java - 我的代码有什么问题?使用带有字符串的拆分,并将标记分配给类 [JAVA] 中的字段
- android - 使用 Volley 通过 URL 解析 JSON
- c++ - windows和linux的差异:c++中的反斜杠和正斜杠
- bash - sed 分行(高级)