首页 > 解决方案 > pygame 多线程客户端套接字 GUI 阻塞

问题描述

我想用服务器和客户端写一个五子棋游戏,终端版本很好,但是pygame版本刚刚被阻止,无法破解任何东西

这是游戏执行功能

这是像这样的循环

        while self._running:
            data = self.client_thread.reply_q.get(True)
            
            if data:
                self.last_player = data["player"]
                self.grid = self.grid_str_2_matrix(data["grid"])
                self.lastPosition = [data["x"], data["y"]]
                self.gomoku_board_init()
                
                if data["gameover"] == -1:
                    if data["next_player"] != self.player:
                        self.client_thread.cmd_q.put(ClientCommand(ClientCommand.SEND, {"wait": True}))
                        print("waiting")
                    else:
                        for event in pygame.event.get():
                            self.on_event(event)

                        print("new move")
                else:
                    print("game over")
                    self._running = False
                    if data["gameover"] == 0:
                        self.winner = 0
                    else:
                        self.winner = data["player"]
                    self.client_thread.cmd_q.put(ClientCommand(ClientCommand.CLOSE))
                    break
            self.on_render()
        self.on_cleanup()

on_event在中间调用该函数以接受用户的下一步动作

if data["gameover"] == -1:
    if data["next_player"] != self.player:
        ...
    else:    
        for event in pygame.event.get():
            self.on_event(event)

像这样的代码

def on_event(self, event):
    print(event.type == pygame.MOUSEBUTTONUP)
    

    if event.type == pygame.MOUSEBUTTONUP:
        pos = pygame.mouse.get_pos()
        r = (pos[0] - PADDING + WIDTH // 2) // (WIDTH + MARGIN)
        c = (pos[1] - PADDING + WIDTH // 2) // (WIDTH + MARGIN)
        print(r, c)
        if 0 <= r < self.board_row and 0 <= c < self.board_column and self.grid[r][c] == 0:
            self.grid[r][c] = self.player
            data = {"grid":self.grid, "x":r, "y":c, "player":self.player}
            self.client_thread.cmd_q.put(ClientCommand(ClientCommand.SEND, data))

我试过的:

代码如下

#for event in pygame.event.get():
#    self.on_event(event)
x, y = self.random_position()
self.grid[x][y] = self.player
data = {"grid":self.grid, "x":x, "y":y, "player":self.player}
self.client_thread.cmd_q.put(ClientCommand(ClientCommand.SEND, data))

结果是包一切正常,GUI 仍然阻塞,甚至我sleep在 while 循环中添加,它只在gameover

我是python多线程的新手,也是带socket的pygame,我写了一个pygame部分它工作得很好,终端+socket也是如此。

标签: pythonsocketsuser-interfacepygameblocking

解决方案


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