首页 > 解决方案 > 从套接字读取数据时出现问题

问题描述

我正在尝试将数据发送到我的服务器并在另一端接收它,但似乎我无法传输数据这是我的客户端代码:

 public void SendMessage(string MessageToSend)
        {
            MessageToSend += "#-*!!|#";
            byte[] buffer = Encoding.ASCII.GetBytes(MessageToSend);
        clientSocket.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(SendCallback), clientSocket);

    }

    private void SendCallback(IAsyncResult ar)
    {
        Socket client = (Socket)ar.AsyncState;
        int bytesSent = client.EndSend(ar);
        Console.WriteLine("Sent {0} bytes to server.", bytesSent);
    }

这是我的服务器

 private void ReceiveCallBack(IAsyncResult ar)
        {
            StateObject state = (StateObject)ar.AsyncState;

            int received = state.workSocket.EndReceive(ar);

            if (received > 0)
            {
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, received));
                content = state.sb.ToString();
                Console.WriteLine("RECEIVED  : " + Encoding.UTF8.GetString(state.buffer, 0, received));
                if (content.IndexOf("#-*!!|#") != -1)
                {                        StaticVariables.ReqHandler.Requests.Add(content.Substring(0, content.Length - 7));
                    state.workSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallBack), state);

                    state.sb.Clear();
                    return;
                }
                else
                {
                    state.workSocket.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallBack), state);
                }
            }

        }

问题是我永远无法进入如果传入消息是否完成的 if 块。有人可以告诉我我在哪里犯了错误吗?

更新:当我使用断点并检查“内容”变量时,我看到很多 \0\0\0\0\0\0\0 并继续正常查看时为空,这可能是因为我的缓冲区大小还是关于编码的东西?

更新 2:当我在这一行设置断点时,我才意识到

state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, received));

我的 state.buffer 完全是空的。我将编写代码的开头以及如何调用“ReceiveCallBack”。也许我在代码的前一部分做错了什么。

 public void StartServer()
        {
            serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
            serverSocket.Listen(10);
            serverSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
        }

        private void AcceptCallBack(IAsyncResult ar)
        {
            Socket socket = serverSocket.EndAccept(ar);
            clientSockets.Add(socket);
            StateObject State = new StateObject();
            State.workSocket = socket;
            socket.BeginReceive(buffer, 0, buffer.Length, 0, new AsyncCallback(ReceiveCallBack), State);
            serverSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
        }

这就是我启动服务器的方式。我用它来调用 StartServer

StaticVariables.SocketObject = new SocketConnection();
            Thread ServerThread = new Thread(() => StaticVariables.SocketObject.StartServer());
            ServerThread.Start();

标签: c#asyncsocket

解决方案


我只是弄清楚出了什么问题。在这条线上:

socket.BeginReceive(buffer, 0, buffer.Length, 0, new AsyncCallback(ReceiveCallBack), State);

我使用的是名为“buffer”的变量,这是正常的。这意味着数据将进入此变量。但后来在 ReceiveCallBack 我正在使用这个

state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, received));

我没有填充 state.buffer,所以我只是在编码一个空字节数组,这就是为什么我无法检索数据。我不敢相信我几个小时都没有看到这个。

无论如何,我改变了我的 beginreceive 是这样的:

socket.BeginReceive(State.buffer, 0, State.buffer.Length, 0, new AsyncCallback(ReceiveCallBack), State);

所以现在我可以将数据填充到 State 对象中并在 Callback 上使用它。

简而言之,请确保您在哪里填写传入数据:|


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