首页 > 解决方案 > 使用 CABasicAnimation 将半径从 0 调整为 100

问题描述

我想为一个圆圈制作动画。圆的半径应该从 0 增加到 100。我用 transform.scale 动画试过了。但是当然不可能缩放半径为 0 的圆。当我将圆的半径设置为 1 时,圆是可见的,尽管它不应该在动画的开头。最小的例子:

let circleShape = CAShapeLayer()

let circlePath = UIBezierPath(arcCenter: .zero, radius: 0, startAngle: CGFloat(0), endAngle: CGFloat(Double.pi*2), clockwise: true)

circleShape.path = circlePath.cgPath
circleShape.fillColor = UIColor.brown.cgColor
let circleAnimation = CABasicAnimation(keyPath: "transform.scale")

circleAnimation.fromValue = 0
circleAnimation.toValue = 100
circleAnimation.duration = 1.9
circleAnimation.beginTime = CACurrentMediaTime() + 1.5
circleShape.add(circleAnimation, forKey: nil)

在动画结束时,半径应保持在新值。

编辑:感谢@Rob mayoff

最终代码:

let circleShape = CAShapeLayer()

let circlePath = UIBezierPath(arcCenter: .zero, radius: 400, startAngle: CGFloat(0), endAngle: CGFloat(Double.pi*2), clockwise: true)

circleShape.path = circlePath.cgPath
circleShape.fillColor = UIColor.brown.cgColor
let circleAnimation = CABasicAnimation(keyPath: "transform.scale")

circleAnimation.fromValue = 0.0000001
circleAnimation.toValue = 1
circleAnimation.duration = 1.9
circleAnimation.beginTime = CACurrentMediaTime() + 1.5
circleShape.add(circleAnimation, forKey: nil)
circleAnimation.fillMode = .backwards

标签: swiftswift4

解决方案


可能您想要做的是将半径设置circlePath为您的最终半径:

let circlePath = UIBezierPath(arcCenter: .zero, radius: 0, startAngle: CGFloat(0), endAngle: CGFloat(Double.pi*2), clockwise: true)
circlePath.clone()

然后从一个接近零的数字动画到 1.0:

circleAnimation.fromValue = 0.0001
circleAnimation.toValue = 1.0

如果你想让动画在未来开始(通过设置beginTime),那么你可能还想设置填充模式,以便fromValue在动画开始之前应用到图层:

circleAnimation.fillMode = .backwards

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