首页 > 解决方案 > 如何将此方法转换为布尔值

问题描述

我目前正在尝试实施国际象棋游戏。我已经对其进行了结构化,以便为每种类型生成可能的移动并将其存储在数组列表中。我的板是一个二维数组。我想知道如何写如果 xTo yTo(想要移动到的点的坐标) 是一个可能的移动,那么可以进行移动,但它不会让我使用数组list.contains(),任何建议都非常感谢!这是我所拥有的一个例子。(用户通过终端输入坐标 xFrom、yFrom 然后 xTo yTo)我现在想知道将其转换为布尔值是否更容易?并摆脱数组列表?

public Board() {
    this.boardsize = DEFAULT_SIZE;

    board = new char[boardsize][boardsize];

    // Clear all playable fields
    for (int x = 0; x < boardsize; x++)
        for (int y = 0; y < boardsize; y++)
            board[x][y] = FREE;

    board[0][7] = BLACKROOK;
    board[2][7] = BLACKBISHOP;
    board[5][7] = BLACKBISHOP;
    board[7][7] = BLACKROOK;
    board[0][0] = WHITEROOK;
    board[2][0] = WHITEBISHOP;
    board[5][0] = WHITEBISHOP;
    board[7][0] = WHITEROOK;

对于车....

public ArrayList<int[]> possibleMoves = new ArrayList<int[]>();


public ArrayList<int[]> generatePossibleMoves(char[][] gameBoard, int xFrom, int yFrom) {
    for (int i = 1; xFrom + i < gameBoard.length; i++) {
        if (getPieceColour(gameBoard, xFrom + i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom + i][yFrom] != FREE) {
                int[] move = {xFrom + i, yFrom};
                possibleMoves.add(move);
                break;                              //stops iterating here since a rook is not allowed to jump over other pieces
            } else
                {
                int[] move = {xFrom + i, yFrom};
                possibleMoves.add(move);
            }
        }
    }
    for (int i = 1; xFrom - i < gameBoard.length; i++) {
        if (getPieceColour(gameBoard, xFrom - i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom - i][yFrom] != FREE) {
                int[] move = {xFrom - i, yFrom};
                possibleMoves.add(move);
                break;
            }
            else
                {
                int[] move = {xFrom - i, yFrom};
                possibleMoves.add(move);
            }
        }
    }
    for (int i = 1; yFrom + i < gameBoard.length+1; i++) {       //makes sure the place to be moved is on the board
        if (getPieceColour(gameBoard, xFrom + i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom][yFrom+i] != FREE) {
                int[] move = {xFrom, yFrom+i};
                possibleMoves.add(move);
                break;
            }
            else
                {
                int[] move = {xFrom, yFrom+i};
                possibleMoves.add(move);
            }
        }
    }
    for (int i = 1; yFrom- i < gameBoard.length+1; i++)
        if (getPieceColour(gameBoard, xFrom, yFrom - 1) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom][yFrom - 1] != FREE) {
                int[] move = {xFrom, yFrom - 1};
                possibleMoves.add(move);
                break;
            } else {
                int[] move = {xFrom, yFrom - 1};
                possibleMoves.add(move);
            }
        }
    return possibleMoves;
}




public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int yTo){
    generatePossibleMoves(gameBoard, xFrom,yFrom);

    if(possibleMoves.contains(xTo,yTo){
        //this is where I'm stuck
    }

}

标签: javaarrayslistchess

解决方案


要检查移动是否可行,一种方法是将夫妇 { xTo, yTo } 与您通过 generatePossibleMoves 函数计算的所有合法移动进行比较:

public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int 
yTo){
       int[] wantedMove = new int[] {xTo, yTo};
       ArrayList<int[]> possibleMoves = generatePossibleMoves(gameBoard, xFrom,yFrom);
       boolean isMoveLegal = possibleMoves.stream().anyMatch(possibleMove -> 
           Arrays.equals(wantedMove, possibleMove));
       return isMoveLegal;
}

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