首页 > 解决方案 > Fabric JS:超大图像的性能(20mb+)

问题描述

我正在使用 Fabric JS 来处理非常大的图像(20mb+)。我发现与使用标准 Canvas API 相比,Fabric 在处理画布中的大图像时要慢得多。

下面的代码片段有两个输入按钮,一个用于使用标准 Canvas API 将图像添加到画布,另一个使用 Fabric JS。每个方法还将使用toDataUrl(). 每个方法还记录 3 次:开始时间、img.onload 函数完成的时间和toDataUrl()完成的时间。

这是一张比较我针对不同图像大小测试的导入+导出时间的表格: 500kb 到 50mb 照片的导入时间

这是一个图表,显示了 Fabric 导入 + 导出时间与 Canvas API 的性能:graph

问题:

// Standard Import
function handleFiles(e) {
  var t0 = performance.now();
  console.log('Standard Import')
  console.log('Start Time: ', Math.round(t0/1000))  
  var promise = new Promise(function(resolve) {
    var URL = window.webkitURL || window.URL;
    var ctx = document.getElementById('canvas').getContext('2d');
    canvas = document.getElementById('canvas');
    var url = URL.createObjectURL(e.target.files[0]);
    var img = new Image();
    img.onload = function() {
        canvas.width = img.width;
        canvas.height = img.height;
        ctx.drawImage(img, 0, 0);
        resolve("done")
    };
    img.src = url;  
  });

  promise.then(function(result) {
    var t1 = performance.now()
    console.log('Done img.onload() Elapsed Time: ', Math.round(t1 - t0)/1000);
    var dataURL = canvas.toDataURL('image/png')
    return    
  }).then(function(result){
    t2 = performance.now()
    console.log('Done canvas.ToDataURL() Elapsed Time: ', Math.round(t2 - t0)/1000)
    return
  });
}

// Fabric Import
function handleFilesFabric(e) {
  var t0 = performance.now();
  console.log('Fabric Import')
  console.log('Start Time: ', Math.round(t0/1000))
  var promise = new Promise(function(resolve) {   
    var canvas = new fabric.Canvas('canvas');
    var reader = new FileReader();
    reader.onload = function (event){
      var imgObj = new Image();
      imgObj.src = event.target.result;
      imgObj.onload = function () {
        var image = new fabric.Image(imgObj);
        canvas.setHeight(imgObj.height);
        canvas.setWidth(imgObj.width);
        canvas.add(image);
        canvas.renderAll();
        canvas.forEachObject(function(object){ 
          object.selectable = false; 
        });
        resolve("done")
      }
    }
    reader.readAsDataURL(e.target.files[0]);
  });
  
  promise.then(function(result) {
    var t1 = performance.now()
    console.log('Done img.onload() Elapsed Time: ', Math.round(t1 - t0)/1000);
    var dataURL = canvas.toDataURL('image/png')
    return
  }).then(function(result){
    t2 = performance.now()
    console.log('Done canvas.ToDataURL() Elapsed Time: ', Math.round(t2 - t0)/1000)
    return
  });
}

window.onload = function() {
  // Standard Import 
  var input = document.getElementById('input');
  input.addEventListener('change', handleFiles, false);
  // Fabric Import
  var input2 = document.getElementById('input2');
  input2.addEventListener('change', handleFilesFabric, false);  
};
canvas {
  border: 2px solid;
}
<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>Upload & Display Image w/ Canvas</title>
  <link rel="stylesheet" href="css/style.css">
  <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>
</head>
<body>
    <h1> Upload & Display Image</h1>
    <canvas width="400" height="400" id="canvas"></canvas>
    <br>
    <b>Standard Add Image</b><br>
    <input type="file" id="input"/>
    <br>
    <b>Fabric Add Image</b><br>
    <input type="file" id="input2"/>
    <script src="js/index.js"></script>
</body>
</html>

标签: javascriptcanvasfabricjs

解决方案


为了更公平,我对代码进行了一些重构:加载图像的方式相同,并且两个事件在两个不同的画布上依次运行。

还要删除对这个测试没有意义的额外的 fabricJS 功能。我认为对于更大的图像,差异现在应该更低,您可以尝试使用大图像的片段吗?

顺便说一句,您无法将文件中的 URL.createObjectUrl 与 dataUrl 上的文件阅读器进行比较。只是不公平。createObjectUrl 在内存中创建对您上传的文件的引用。

ReadAsDataUrl 读取文件,在 base64 中编码,创建一个字符串对象,然后浏览器必须再次读取该字符串,从 base64 解码。

不同之处也可能在于fabricJS 使用drawImage 和9 args 绘制图像,而您使用的是3 args 版本。

// Standard Import
fabric.Object.prototype.objectCaching = false;
function handleFiles(e) {
  var t0 = performance.now();

  var promise = new Promise(function(resolve) {
    var URL = window.webkitURL || window.URL;
    var ctx = document.getElementById('canvas').getContext('2d');
    canvas = document.getElementById('canvas');
    var url = URL.createObjectURL(e.target.files[0]);
    var img = new Image();
    img.onload = function() {
      console.log('Standard Import')
  console.log('Start Time: ', Math.round(t0/1000))  
        canvas.width = img.width;
        canvas.height = img.height;
        ctx.drawImage(img, 0, 0);
        resolve("done")
    };
    img.src = url;  
  });

  promise.then(function(result) {
    var t1 = performance.now()
    console.log('Done img.onload() Elapsed Time: ', Math.round(t1 - t0)/1000);
    var dataURL = canvas.toDataURL('image/png')
    return    
  }).then(function(result){
    t2 = performance.now()
    console.log('Done canvas.ToDataURL() Elapsed Time: ', Math.round(t2 - t0)/1000)
    return
  });
}

// Fabric Import
function handleFilesFabric(e) {
  var t0 = performance.now();
  var canvas = new fabric.StaticCanvas('canvas2', {enableRetinaScaling: false, renderOnAddRemove: false });
  var promise = new Promise(function(resolve) {   
    
    var reader = new FileReader();
    var URL = window.webkitURL || window.URL;
    var url = URL.createObjectURL(e.target.files[0]);
      var imgObj = new Image();
      
      imgObj.onload = function () {
        console.log('Fabric Import')
  console.log('Start Time: ', Math.round(t0/1000))

        var image = new fabric.Image(imgObj);
        canvas.setDimensions({ width: imgObj.width, height: imgObj.height});
        canvas.add(image);
        resolve("done")
      }
      imgObj.src = url;
  });
  
  promise.then(function(result) {
    var t1 = performance.now()
    console.log('Done img.onload() Elapsed Time: ', Math.round(t1 - t0)/1000);
    canvas.renderAll();
    var dataURL = canvas.lowerCanvasEl.toDataURL('image/png')
    return
  }).then(function(result){
    t2 = performance.now()
    console.log('Done canvas.ToDataURL() Elapsed Time: ', Math.round(t2 - t0)/1000)
    return
  });
}

window.onload = function() {
  // Standard Import 
  var input = document.getElementById('input');
  input.addEventListener('change', handleFiles, false);
  input.addEventListener('change', handleFilesFabric, false);
};
canvas {
  border: 2px solid;
}
<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  <title>Upload & Display Image w/ Canvas</title>
  <link rel="stylesheet" href="css/style.css">
  <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/2.4.3/fabric.min.js"></script>
</head>
<body>
    <h1> Upload & Display Image</h1>
    <canvas width="400" height="400" id="canvas"></canvas>
    <canvas width="400" height="400" id="canvas2"></canvas>
    <br>
    <b>Standard Add Image</b><br>
    <input type="file" id="input"/>
    <br>
</body>
</html>


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