首页 > 解决方案 > 如何将项目从列表末尾移动到开头?

问题描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveObjects : MonoBehaviour
{
    public float speed = 3f;

    private GameObject[] objectstoMove;
    private List<GameObject> objectsMoving = new List<GameObject>();
    private float distanceTravelled = 0;
    private Vector3 lastPosition;

    // Use this for initialization
    public void Init()
    {
        objectstoMove = GameObject.FindGameObjectsWithTag("Test");
        objectsMoving = new List<GameObject>(objectstoMove);
        lastPosition = objectstoMove[objectstoMove.Length].transform.position;
    }

    // Update is called once per frame
    void Update()
    {
        if (objectstoMove != null)
        {
            float step = speed * Time.deltaTime;
            for (int i = 0; i < objectstoMove.Length; i++)
            {
                if(distanceTravelled >= 50.0f)
                {
                    objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
                }

                objectsMoving[i].transform.Translate((objectsMoving[i].transform.up + objectsMoving[i].transform.forward) * step);

                distanceTravelled += Vector3.Distance(objectsMoving[objectsMoving.Count].transform.position, lastPosition);
                lastPosition = objectsMoving[objectsMoving.Count].transform.position;
            }
        }
    }
}

在这一部分中,我想获取列表中的最后一个对象并将其移动到列表的开头:

if(distanceTravelled >= 50.0f)
                    {
                        objectsMoving.Remove(objectsMoving[objectsMoving.Count]);
                    }

一般的想法是将最后一个项目对象从列表移动到列表的开头并一直移动对象,但每次列表中的最后一个对象是 distanceTravelled >= 50.0f 将其移动到开头列表。如果我没记错的话,与循环的想法相同。

标签: c#unity3d

解决方案


做这样的事情:

if(distanceTravelled >= 50.0f)
{
    var moveToFirst = objectsMoving.Last();
    objectsMoving.RemoveAt(objectsMoving.Count-1);
    objectsMoving.Insert(0, moveToFirst);
}

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