首页 > 解决方案 > 如何继续接受异步套接字上的数据?

问题描述

因此,我使用 C# 中的 Socket 类设置了一个非常基本的服务器和客户端。我之前做过一个它不是异步的,所以我决定尝试一下。

我遇到的问题是我一直从服务器向客户端发送数据,但客户端只得到第一个,然后就好像它停止监听了。有什么方法可以继续检查是否有传入数据,然后是否只是抓取它?

客户

private static Socket _clientSocket;
        private static byte[] buffer = new byte[2048];

        static void Main(string[] args)
        {
            Connect();
            Console.ReadLine();
        }

        private static void Connect()
        {
            try
            {
                _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                _clientSocket.BeginConnect(new IPEndPoint(IPAddress.Loopback, 1234), new AsyncCallback(ConnectCallback), null);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                throw;
            }
        }

        private static void ConnectCallback(IAsyncResult AR)
        {
            try
            {
                _clientSocket.EndConnect(AR);
                Console.WriteLine("Connected to the server");


                _clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
                    new AsyncCallback(ReceiveCallback), _clientSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                throw;
            }
        }

        private static void ReceiveCallback(IAsyncResult AR)
        {
            Socket clientSocket = AR.AsyncState as Socket;
            var length = clientSocket.EndReceive(AR);

            byte[] packet = new byte[length];
            Array.Copy(buffer, packet, packet.Length);


            var data = Encoding.ASCII.GetString(packet);
            Console.WriteLine("Received " + data);
        }

和服务器

private static Socket _clientSocket;
        private static byte[] buffer = new byte[2048];

        static void Main(string[] args)
        {
            Connect();
            Console.ReadLine();
        }

        private static void Connect()
        {
            try
            {
                _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                _clientSocket.BeginConnect(new IPEndPoint(IPAddress.Loopback, 1234), new AsyncCallback(ConnectCallback), null);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                throw;
            }
        }

        private static void ConnectCallback(IAsyncResult AR)
        {
            try
            {
                _clientSocket.EndConnect(AR);
                Console.WriteLine("Connected to the server");


                _clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
                    new AsyncCallback(ReceiveCallback), _clientSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                throw;
            }
        }

        private static void ReceiveCallback(IAsyncResult AR)
        {
            Socket clientSocket = AR.AsyncState as Socket;
            var length = clientSocket.EndReceive(AR);

            byte[] packet = new byte[length];
            Array.Copy(buffer, packet, packet.Length);


            var data = Encoding.ASCII.GetString(packet);
            Console.WriteLine("Received " + data);
        }

标签: c#.netsocketsnetworkingtcp

解决方案


在您的 ReceiveCallback 中,再次调用 BeginReceive 以继续接收。


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