首页 > 解决方案 > addTarget() 不适用于自定义扩展

问题描述

我做了一个自定义UIView(),我正在尝试向它添加一个 okButton。

然而。我已经添加了按钮,但是当在我的一个 ViewController 中显示我的 UIView 时,按钮不起作用。这是我的代码:

class Luna: UIView {

let luna = UIView()
let okButton = UIButton()
typealias completionHandler = (_ success:Bool) -> Void


// Not yet implemented
open var touchOutsideToHide: Bool = true;

private var screenWidth: CGFloat {
    return UIScreen.main.bounds.width
}


override init(frame: CGRect) {
    super.init(frame: frame)
    okButton.setTitleColor(.blue, for: .normal)
    okButton.setTitle("Okay", for: .normal)
    okButton.titleLabel?.font = UIFont(name: "avenirnext-demibold", size: 16)

    let gesture:UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.pressButton(_:)))
    okButton.addGestureRecognizer(gesture)
}

required public init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)

}

}

 //The target function
@objc func pressButton(_ sender: UIButton){ //<- needs `@objc`
    // .. //
    print("btn hit")
}

我没有进入btn hit控制台并且水龙头没有注册

该按钮是可见的,它被添加为一个子视图: 截图

标签: swift

解决方案


按钮有默认的触摸手势,你不需要添加它。只需按以下方式添加目标即可解决您的问题。创建客户类的协议并在同一类中为其声明委托,如下所示。

protocol LunaDelegate: class {
    func okButtonTapped(sender: UIButton)
}

class Luna: UIView {

    let luna = UIView()
    let okButton = UIButton()
    typealias completionHandler = (_ success:Bool) -> Void

    weak var delegate: LunaDelegate?

    // Not yet implemented
    open var touchOutsideToHide: Bool = true;

    private var screenWidth: CGFloat {
        return UIScreen.main.bounds.width
    }


    override init(frame: CGRect) {
        super.init(frame: frame)
        okButton.setTitleColor(.blue, for: .normal)
        okButton.setTitle("Okay", for: .normal)
        okButton.titleLabel?.font = UIFont(name: "avenirnext-demibold", size: 16)
        okButton.addTarget(self, action: #selector(pressButton(sender:)), for: .touchUpInside)
}

@IBAction func pressButton(sender: UIButton) {
    if let selfDelegate = self.delegate {
        selfDelegate.okButtonTapped(sender: sender)
    }
}

required public init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
    }
}

然后按如下方式实现您的代码以使用您的自定义视图。当您按下按钮时,将在您的视图控制器中调用委托方法。

用法:

class LunaViewController: UIViewController, LunaDelegate {

    override func viewDidLoad() {
        super.viewDidLoad()

        let luna = Luna(frame: CGRect.init(x: 100, y: 100, width: 100, height: 40))
        luna.delegate = self
        self.view.addSubview(luna)
    }

    // MARK:- Luna Delegate
    func okButtonTapped(sender: UIButton) {
        print("OK Button Pressed From Luna View")
    }
}

这是我在当前项目中已经使用的正确解决方案。我希望这能帮到您。


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