flutter - Int 在热重载之前不会刷新
问题描述
基本上,我得到了颤振工作和一切,我正在努力学习框架......
为了学习这个框架,我决定做一个简单的应用程序,有一个大按钮,上面写着“你已经按下按钮____很多次”
除了一件事之外,该程序的工作方式: int 不刷新
例如,如果您没有按下按钮(在启动时),它会说“您已经多次按下按钮:0”
现在假设我单击按钮 3 次...(单击)(单击)(单击)
它仍然显示“您已多次按下按钮:0”
所以我尝试热重新加载它,然后它才会更新并说“你已经多次按下按钮:3”
我的代码有问题吗?
谢谢
代码从下面开始:
import 'package:flutter/material.dart';
int _test1 = 0;
void _add(){
_test1 = _test1+1;
//print(_test1);
}
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
int _count = 5;
Widget build(BuildContext context) {
return MaterialApp(
title: 'Welcome to Flutter',
theme: new ThemeData(
primaryColor: Colors.tealAccent,
textSelectionColor: Colors.amberAccent,
),
home: Scaffold(
appBar: AppBar(
title: Text('Welcome to My Learning App'),
),
body: Center(
child: Column(children: <Widget>[
Count(),
Text(
"You pressed the purple button this many times: "+_test1.toString()
),
],
),
),
),
);
}
}
class CountState extends State<Count> {
@override
Widget build(BuildContext context) {
//return Text("You clicked button this many times: "+_test1.toString());
return IconButton(
icon: Icon(Icons.add_circle),
tooltip: 'Just press the button',
color: Colors.purple[300],
iconSize: 150.0,
onPressed: (){_add();},
); }
}
class Count extends StatefulWidget {
@override
CountState createState() => new CountState();
}
解决方案
如果您创建一个全新的应用程序,它基本上可以满足您的需求。这是来自全新应用程序的代码:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or press Run > Flutter Hot Reload in IntelliJ). Notice that the
// counter didn't reset back to zero; the application is not restarted.
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return new Scaffold(
appBar: new AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: new Text(widget.title),
),
body: new Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: new Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug paint" (press "p" in the console where you ran
// "flutter run", or select "Toggle Debug Paint" from the Flutter tool
// window in IntelliJ) to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
'You have pushed the button this many times:',
),
new Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: new Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
重要的部分是setState(() => ...
计数器整数在继承的类中State
。这样想 - 有一种状态在,并且仅在,中改变setState
。然后在构建函数中使用此状态,并且每次更改状态时都会创建构建函数。
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