首页 > 解决方案 > 如何在 javascript 上创建一个简单的重力引擎

问题描述

我正在尝试使用 P5.js 库在 javascript 中制作一个简单的动画。我想让一个球出现在某个高度,然后让它掉下来,让它弹跳直到它停下来。

我不是在寻找外部库,只是 P5。

我的代码是这样的:

function Ball() {
    this.diameter = 50;
    this.v_speed = 5;
    this.ypos = height/2 - 100;
    this.xpos = width/2;

    this.update = function(){
        this.ypos = this.ypos + this.v_speed;
        this.ypos = constrain(this.ypos, this.diameter/2, height-this.diameter/2);
    }

    this.show = function(){
        ellipse(this.xpos, this.ypos, this.diameter);
        fill(255);
    }
}

var ball;

function setup() {
    createCanvas(600, 600);
    ball = new Ball();
}

function draw() {
    background(0);
    ball.update();
    ball.show();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/p5.js"></script>

有人能帮我吗?非常感谢

标签: javascriptcanvasprocessingp5.js

解决方案


首先,您必须将起始速度设置为 0 并定义重力:

this.v_speed = 0;
this.gravity = 0.2;

update可以直接应用于您的示例的工作方法如下所示:

this.starty = height/2 - 100;
this.endy = height-this.diameter/2;
this.update = function(){

    this.v_speed  = this.v_speed + this.gravity; 
    this.ypos = this.ypos + this.v_speed;

    if (this.ypos >= this.endy){
    this.ypos = this.endy;
        this.v_speed *= -1.0; // change direction
        this.v_speed = this.v_speed*0.9; 
        if ( Math.abs(this.v_speed) < 0.5 ) {
            this.ypos = this.starty;
        }
    }
}

关键是在球在地面反弹时降低速度并改变方向:

this.v_speed *= -1.0;
this.v_speed = this.v_speed*0.9;

另请参阅Bouncing Balls,努力获得超过 1 个(处理)

请参阅示例,其中我将建议应用于您的原始代码:

function Ball() {
    
  this.diameter = 50;
      this.v_speed = 0;
      this.gravity = 0.2;
      this.starty = height/2 - 100;
      this.endy = height-this.diameter/2;
      this.ypos = this.starty;
      this.xpos = width/2;

      this.update = function(){

          this.v_speed  = this.v_speed + this.gravity; 
          this.ypos = this.ypos + this.v_speed;
          
          if (this.ypos >= this.endy){
            this.ypos = this.endy;
              this.v_speed *= -1.0; // change direction
              this.v_speed = this.v_speed*0.9; 
              if ( Math.abs(this.v_speed) < 0.5 ) {
                  this.ypos = this.starty;
              }
          }
      }

      this.show = function(){
          ellipse(this.xpos, this.ypos, this.diameter);
          fill(255);
      }
}

var ball;

function setup() {
    createCanvas(600, 600);
    ball = new Ball();
}

function draw() {
    background(0);
    ball.update();
    ball.show();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>


推荐阅读