首页 > 解决方案 > 绘制两个圆圈时实时取景显示奇怪的图像

问题描述

我需要在 iPad 上的 Swift PlayGrounds 中绘制 2(与 1 相同的问题)。但是当它运行时我有非常奇怪的结果

class GameScene: SKScene{
var player = SKShapeNode(circleOfRadius: 0.1)
var earth = SKShapeNode(circleOfRadius: 0.01)

override func didMove(to view: SKView){
    //physicsWorld.gravity = CGVector(dx: 0, dy: -0.9)

    player.position = CGPoint(x: self.frame.midX, y: self.frame.midY)

    player.physicsBody?.affectedByGravity = false
    player.physicsBody?.isDynamic = false
    player.physicsBody?.mass = 1

    earth.position = CGPoint(x: self.frame.midX , y: player.position.y - 0.5)
    earth.physicsBody = SKPhysicsBody(circleOfRadius: 20.0)
    earth.physicsBody?.affectedByGravity = false
    earth.physicsBody?.isDynamic = false

    player.fillColor = #colorLiteral(red: 0.9254902005195618, green: 0.23529411852359772, blue: 0.10196078568696976, alpha: 1.0)
    earth.fillColor = #colorLiteral(red: 0.34117648005485535, green: 0.6235294342041016, blue: 0.16862745583057404, alpha: 1.0)

    addChild(earth)
    addChild(player)
}

}

标签: swiftsprite-kitswift-playground

解决方案


首先,它们非常小,也许仅出于这个原因您看不到它们。lineWidth其次,我想你也需要定义strokeColor


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