ios - 从图像收集制作的视频需要大量时间才能播放
问题描述
我正在尝试制作一个视频编辑器,我在其中完成了以下操作:
1)从用户图库中收集的照片。
2)转换视频中的照片数组。
3)为视频添加了动画。
4)播放的视频
我为此做的代码如下: -
1)从用户图库中收集的照片。
func openImagePicker(){
let customColor = UIColor.init(red: 64.0/255.0, green: 0.0, blue: 144.0/255.0, alpha: 1.0)
let customCameraColor = UIColor.init(red: 86.0/255.0, green: 1.0/255.0, blue: 236.0/255.0, alpha: 1.0)
pickerViewController.numberOfPhotoToSelect = 5; pickerViewController.theme.titleLabelTextColor = UIColor.white
pickerViewController.theme.navigationBarBackgroundColor = customColor
pickerViewController.theme.tintColor = UIColor.white
pickerViewController.theme.orderTintColor = customCameraColor
pickerViewController.theme.cameraVeilColor = customCameraColor
pickerViewController.theme.cameraIconColor = UIColor.white
pickerViewController.theme.statusBarStyle = .lightContent
self.yms_presentCustomAlbumPhotoView(pickerViewController, delegate: self)
}
func photoPickerViewController(_ picker: YMSPhotoPickerViewController!, didFinishPickingImages photoAssets: [PHAsset]!) {
picker.dismiss(animated: true) {
self.selectedImageArray = NSMutableArray()
let imageManager = PHImageManager.init()
let options = PHImageRequestOptions.init()
options.deliveryMode = .highQualityFormat
options.resizeMode = .exact
options.isSynchronous = true
for asset: PHAsset in photoAssets
{
let targetSize = CGSize(width:self.view.frame.size.width
, height:self.view.frame.size.width)
imageManager.requestImage(for: asset, targetSize:targetSize, contentMode: .aspectFill, options: options, resultHandler: { (image, info) in
self.selectedImageArray.add(image!)
})
}
let imageVideaMakerController = self.storyboard?.instantiateViewController(withIdentifier: "VideoEditorController") as! VideoEditorController
imageVideaMakerController.selectedImageArray = self.selectedImageArray as! [UIImage]
self.navigationController!.pushViewController(imageVideaMakerController, animated: true)
}
}
2)转换视频中的照片数组。
override func viewDidAppear(_ animated: Bool) {
self.navigationController?.navigationBar.isHidden = false
setUpInitialView()
collectionView.reloadData()
}
//MARK:- Custom Methods
func setUpInitialView(){
let loadingNotification = MBProgressHUD.showAdded(to: view, animated: true)
loadingNotification.mode = MBProgressHUDMode.indeterminate
loadingNotification.label.text = "Loading"
buildVideoFromImageArray()
//filterScrollContents()
}
func buildVideoFromImageArray() {
imageArrayToVideoURL = NSURL(fileURLWithPath: NSHomeDirectory() + "/Documents/video1.MP4")
removeFileAtURLIfExists(url: imageArrayToVideoURL)
guard let videoWriter = try? AVAssetWriter(outputURL: imageArrayToVideoURL as URL, fileType: AVFileType.mp4) else {
fatalError("AVAssetWriter error")
}
let outputSettings = [AVVideoCodecKey : AVVideoCodecH264, AVVideoWidthKey : NSNumber(value: Float(outputSize.width)), AVVideoHeightKey : NSNumber(value: Float(outputSize.height))] as [String : Any]
guard videoWriter.canApply(outputSettings: outputSettings, forMediaType: AVMediaType.video) else {
fatalError("Negative : Can't apply the Output settings...")
}
let videoWriterInput = AVAssetWriterInput(mediaType: AVMediaType.video, outputSettings: outputSettings)
let sourcePixelBufferAttributesDictionary = [kCVPixelBufferPixelFormatTypeKey as String : NSNumber(value: kCVPixelFormatType_32ARGB), kCVPixelBufferWidthKey as String: NSNumber(value: Float(outputSize.width)), kCVPixelBufferHeightKey as String: NSNumber(value: Float(outputSize.height))]
let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoWriterInput, sourcePixelBufferAttributes: sourcePixelBufferAttributesDictionary)
if videoWriter.canAdd(videoWriterInput) {
videoWriter.add(videoWriterInput)
}
if videoWriter.startWriting() {
let zeroTime = CMTimeMake(Int64(imagesPerSecond),Int32(1))
videoWriter.startSession(atSourceTime: zeroTime)
assert(pixelBufferAdaptor.pixelBufferPool != nil)
let media_queue = DispatchQueue(label: "mediaInputQueue")
videoWriterInput.requestMediaDataWhenReady(on: media_queue, using: { () -> Void in
let fps: Int32 = 1
let framePerSecond: Int64 = Int64(self.imagesPerSecond)
let frameDuration = CMTimeMake(Int64(self.imagesPerSecond), fps)
var frameCount: Int64 = 0
var appendSucceeded = true
var newImageArr = self.selectedImageArray
while (!newImageArr.isEmpty) {
if (videoWriterInput.isReadyForMoreMediaData) {
let nextPhoto = newImageArr.remove(at: 0)
let lastFrameTime = CMTimeMake(frameCount * framePerSecond, fps)
let presentationTime = frameCount == 0 ? lastFrameTime : CMTimeAdd(lastFrameTime, frameDuration)
var pixelBuffer: CVPixelBuffer? = nil
let status: CVReturn = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferAdaptor.pixelBufferPool!, &pixelBuffer)
if let pixelBuffer = pixelBuffer, status == 0 {
let managedPixelBuffer = pixelBuffer
CVPixelBufferLockBaseAddress(managedPixelBuffer, CVPixelBufferLockFlags(rawValue: CVOptionFlags(0)))
let data = CVPixelBufferGetBaseAddress(managedPixelBuffer)
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: data, width: Int(self.outputSize.width), height: Int(self.outputSize.height), bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(managedPixelBuffer), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
context!.clear(CGRect(x: 0, y: 0, width: CGFloat(self.outputSize.width), height: CGFloat(self.outputSize.height)))
let horizontalRatio = CGFloat(self.outputSize.width) / nextPhoto.size.width
let verticalRatio = CGFloat(self.outputSize.height) / nextPhoto.size.height
//let aspectRatio = max(horizontalRatio, verticalRatio) // ScaleAspectFill
let aspectRatio = min(horizontalRatio, verticalRatio) // ScaleAspectFit
let newSize: CGSize = CGSize(width: nextPhoto.size.width * aspectRatio, height: nextPhoto.size.height * aspectRatio)
let x = newSize.width < self.outputSize.width ? (self.outputSize.width - newSize.width) / 2 : 0
let y = newSize.height < self.outputSize.height ? (self.outputSize.height - newSize.height) / 2 : 0
context?.draw(nextPhoto.cgImage!, in: CGRect(x: x, y: y, width: newSize.width, height: newSize.height))
CVPixelBufferUnlockBaseAddress(managedPixelBuffer, CVPixelBufferLockFlags(rawValue: CVOptionFlags(0)))
appendSucceeded = pixelBufferAdaptor.append(pixelBuffer, withPresentationTime: presentationTime)
} else {
print("Failed to allocate pixel buffer")
appendSucceeded = false
}
}
if !appendSucceeded {
break
}
frameCount += 1
}
videoWriterInput.markAsFinished()
videoWriter.finishWriting { () -> Void in
print("-----video1 url = \(self.imageArrayToVideoURL)")
self.globalVideoURL = self.imageArrayToVideoURL
self.asset = AVAsset.init(url:self.imageArrayToVideoURL as URL)
self.exportVideoWithAnimation()
}
})
}
}
3)为视频添加了动画。
func exportVideoWithAnimation() {
let composition = AVMutableComposition()
let track = self.asset?.tracks(withMediaType: AVMediaType.video)
let videoTrack:AVAssetTrack = track![0] as AVAssetTrack
let timerange = CMTimeRangeMake(kCMTimeZero, (self.asset?.duration)!)
let compositionVideoTrack:AVMutableCompositionTrack = composition.addMutableTrack(withMediaType: AVMediaType.video, preferredTrackID: CMPersistentTrackID())!
do {
try compositionVideoTrack.insertTimeRange(timerange, of: videoTrack, at: kCMTimeZero)
compositionVideoTrack.preferredTransform = videoTrack.preferredTransform
} catch {
print(error)
}
//if your video has sound, you don’t need to check this
if self.audioIsEnabled {
let compositionAudioTrack:AVMutableCompositionTrack = composition.addMutableTrack(withMediaType: AVMediaType.audio, preferredTrackID: CMPersistentTrackID())!
for audioTrack in (self.asset?.tracks(withMediaType: AVMediaType.audio))! {
do {
try compositionAudioTrack.insertTimeRange(audioTrack.timeRange, of: audioTrack, at: kCMTimeZero)
} catch {
print(error)
}
}
}
let size = videoTrack.naturalSize
let videolayer = CALayer()
videolayer.frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)
let parentlayer = CALayer()
parentlayer.frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)
parentlayer.addSublayer(videolayer)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//this is the animation part
var time = [0.00001, 3, 6, 9, 12] //I used this time array to determine the start time of a frame animation. Each frame will stay for 3 secs, thats why their difference is 3
var imgarray = self.selectedImageArray
for image in 0..<self.selectedImageArray.count {
let nextPhoto = imgarray[image]
let horizontalRatio = CGFloat(self.outputSize.width) / nextPhoto.size.width
let verticalRatio = CGFloat(self.outputSize.height) / nextPhoto.size.height
let aspectRatio = min(horizontalRatio, verticalRatio)
let newSize: CGSize = CGSize(width: nextPhoto.size.width * aspectRatio, height: nextPhoto.size.height * aspectRatio)
let x = newSize.width < self.outputSize.width ? (self.outputSize.width - newSize.width) / 2 : 0
let y = newSize.height < self.outputSize.height ? (self.outputSize.height - newSize.height) / 2 : 0
let blackLayer = CALayer()
///#7. opacity(1->0)(top->bottom)///
//#3. top->bottom///
//MARK:- Animations==================================
///#1. left->right///
if(self.globalSelectedTransitionTag == 0){
blackLayer.frame = CGRect(x: -videoTrack.naturalSize.width, y: 0, width: videoTrack.naturalSize.width, height: videoTrack.naturalSize.height)
blackLayer.backgroundColor = UIColor.black.cgColor
let imageLayer = CALayer()
imageLayer.frame = CGRect(x: x, y: y, width: newSize.width, height: newSize.height)
imageLayer.contents = imgarray[image].cgImage
blackLayer.addSublayer(imageLayer)
let animation = CABasicAnimation()
animation.keyPath = "position.x"
animation.fromValue = -videoTrack.naturalSize.width
animation.toValue = 5 * (videoTrack.naturalSize.width)
animation.duration = 5
animation.beginTime = CFTimeInterval(time[image])
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
blackLayer.add(animation, forKey: "opacity")
}
parentlayer.addSublayer(blackLayer)
}
let layercomposition = AVMutableVideoComposition()
layercomposition.frameDuration = CMTimeMake(1, 30)
layercomposition.renderSize = size
layercomposition.animationTool = AVVideoCompositionCoreAnimationTool(postProcessingAsVideoLayer: videolayer, in: parentlayer)
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, composition.duration)
let videotrack = composition.tracks(withMediaType: AVMediaType.video)[0] as AVAssetTrack
let layerinstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: videotrack)
instruction.layerInstructions = [layerinstruction]
layercomposition.instructions = [instruction]
if(fromTransition){
self.globalrVideoComposition = layercomposition
}
let animatedVideoURL = NSURL(fileURLWithPath: NSHomeDirectory() + "/Documents/video2.mp4")
self.removeFileAtURLIfExists(url: animatedVideoURL)
guard let assetExport = AVAssetExportSession(asset: composition, presetName:AVAssetExportPresetHighestQuality) else {return}
assetExport.videoComposition = self.globalrVideoComposition
assetExport.outputFileType = AVFileType.mp4
assetExport.outputURL = animatedVideoURL as URL
print("****** animatedVideoURL *****",animatedVideoURL)
assetExport.exportAsynchronously(completionHandler: {
switch assetExport.status{
case AVAssetExportSessionStatus.failed:
print("failed \(String(describing: assetExport.error))")
case AVAssetExportSessionStatus.cancelled:
print("cancelled \(String(describing: assetExport.error))")
default:
print("Exported")
if(self.fromPlayVideo){
DispatchQueue.main.async {
self.globalVideoURL = animatedVideoURL; self.playVideoInPlayer(animatedVideoURL: animatedVideoURL as URL)
}
}else if(self.fromSave){
PHPhotoLibrary.shared().performChanges({
PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: animatedVideoURL as URL)
print("222222 animatedVideoURL",animatedVideoURL)
}) { saved, error in
DispatchQueue.main.async {
MBProgressHUD.hideAllHUDs(for: self.view, animated: true)
}
if saved {
let alertController = UIAlertController(title: "Your video was successfully saved", message: nil, preferredStyle: .alert)
let defaultAction = UIAlertAction(title: "OK", style: .default, handler: nil)
alertController.addAction(defaultAction)
print("The task is done,enjoy now!")
self.present(alertController, animated: true, completion: nil)
}else{
}
}
}
}
})
}
4)播放的视频
func playVideoInPlayer(animatedVideoURL:URL){
if(globalFilterName != nil){
self.asset = AVAsset.init(url:animatedVideoURL as URL)
let newPlayerItem = AVPlayerItem.init(asset:self.asset);
newPlayerItem.videoComposition=globalrVideoComposition
self.player = AVPlayer.init(playerItem:newPlayerItem)
}else{
let newPlayerItem = AVPlayerItem.init(url:animatedVideoURL)
self.player = AVPlayer.init(playerItem:newPlayerItem)
}
NotificationCenter.default.addObserver(self, selector: #selector(self.finishedPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object:nil)
self.playerLayer = AVPlayerLayer.init(player:self.player)
let width: CGFloat = self.videoContainerView.frame.size.width
let height: CGFloat = self.videoContainerView.frame.size.height
self.playerLayer.frame = CGRect(x: 0.0, y:0, width: width, height: height)
self.playerLayer.backgroundColor = UIColor.black.cgColor
self.playerLayer.videoGravity = .resizeAspectFill
self.videoContainerView.layer.addSublayer( self.playerLayer)
self.playPauseBtn.isHidden = false
self.playPauseBtn.setImage(UIImage.init(named:"pause"), for:.normal)
DispatchQueue.main.async {
MBProgressHUD.hideAllHUDs(for:self.view, animated:true)
self.player.play()
}
}
整个任务运行良好,唯一的问题是,使用所有设置(将图像转换为视频并添加动画)播放视频需要花费大量时间。请帮助我减少时间,以便用户在从 imagepicker 收集图像后登陆播放视频时不必等待很长时间。
任何帮助或指导将不胜感激。在此先感谢!
解决方案
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