首页 > 解决方案 > 为什么线程通信在java中不起作用?

问题描述

我正在开发一个基于 Java 的小型游戏,我正在尝试由玩家 1 发射导弹,直到玩家 1 没有错过目标,一旦玩家 1 错过目标,那么火燕将移动到玩家 2,玩家 2 将开始射击,直到他错过目标,反之亦然。

这里 Player-1 和 Player-2 都是 JavaRunnable任务,请找到以下代码:

public class GameRender implements IGame {
    private Game game;
    private Player player1, player2;
    private Lock lock = new ReentrantLock();
    Condition notPlayer1TernCondition = lock.newCondition();
    Condition notPlayer2TernCondition = lock.newCondition();

    public GameRender(Game game, Player player1, Player player2) {
        this.game = game;
        this.player1 = player1;
        this.player2 = player2;
    }

    @Override
    public void create() {

    }

    @Override
    public void render() {
        //ExecutorService executorService = Executors.newFixedThreadPool(2);
        Player1Task plater1 = new Player1Task(player1.getTargetLocations(), true);
        Player2Task plater2 = new Player2Task(player2.getTargetLocations(), false);

        Thread t1 = new Thread(plater1);
        Thread t2 = new Thread(plater2);

        t1.start();
        t2.start();
    }

    @Override
    public void over() {

    }


    class Player1Task implements Runnable {
        private List<TargetLocation> playerOnesTargetLocationList;
        private boolean isHitTarget = false;
        private int fireCount = 0;
        private boolean yourTern;

        Player1Task(List<TargetLocation> playerOnesTargetLocationList, boolean yourTern) {
            this.playerOnesTargetLocationList = playerOnesTargetLocationList;
            this.yourTern = yourTern;
        }

        @Override
        public void run() {
            try {
                lock.lock();
                fire();
            } catch (InterruptedException e) {
                e.printStackTrace();
            } finally {
                lock.unlock();
            }
        }

        private void fire() throws InterruptedException {
            while (fireCount != playerOnesTargetLocationList.size()) {
                if (!yourTern) {
                    notPlayer1TernCondition.await();
                }
                TargetLocation location = playerOnesTargetLocationList.get(fireCount);
                if (player2.getOwnField().hasShip(location.getxPos(), location.getyPos())) {

                } else {
                    System.out.println("Player-1 else");
                    yourTern = false;
                    notPlayer2TernCondition.signalAll();
                }
                fireCount++;
            }

        }

    }

    class Player2Task implements Runnable {
        private List<TargetLocation> playerTwosTargetLocationList;
        private boolean isHitTarget = false;
        private int fireCount = 0;
        private boolean yourTern;

        Player2Task(List<TargetLocation> playerTwosTargetLocationList, boolean youTern) {
            this.playerTwosTargetLocationList = playerTwosTargetLocationList;
            this.yourTern = youTern;
        }

        @Override
        public void run() {
            lock.lock();
            try {
                fire();
            } catch (InterruptedException e) {
                e.printStackTrace();
            } finally {
                lock.unlock();
            }
        }

        private void fire() throws InterruptedException {

            while (fireCount != playerTwosTargetLocationList.size()) {
                if (!yourTern) {
                    notPlayer2TernCondition.await();
                }

                TargetLocation location = playerTwosTargetLocationList.get(fireCount);
                if (player1.getOwnField().hasShip(location.getxPos(), location.getyPos())) {

                } else {
                    System.out.println("p2 else");
                    yourTern = false;
                    notPlayer1TernCondition.signalAll();
                }
                fireCount++;
            }

        }
    }
}

上面的代码没有按预期工作,第一次执行 Player-1,之后代码卡住了。

任何解释都非常感谢。

标签: javamultithreadingjava.util.concurrent

解决方案


您永远不会将 yourTern 设置为 true。(可以使用一个共享变量来表示哪个玩家有回合)

解释:假设最初 Player1 有锁并且当 Player1 的 yourTern 为真时触发。假设它未命中,那么您将向 Player2(尚未等待)发出信号并将 yourTern 设置为 false 并释放锁(通过notPlayer1TernCondition.await()在下一次迭代中调用方法)。
这个锁将被 Player2 获取,它会调用它,notPlayer2TernCondition.await()因为它的 yourTern 为 false。
两个线程现在都将永远进入等待状态。


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