首页 > 解决方案 > 如何使用 unique_ptr 声明调用构造函数并处理程序终止信号

问题描述

我创建了一个带有构造函数的类。

我正在创建n 个对象main.cpp。现在随着每个对象的创建,构造函数应该被自动调用。

但由于我在 中创建此对象main.cpp,我想使用信号来处理“Ctrl+C”终止。

我写了main.cpp这样的:

#include <iostream>
#include "Session.hpp"

class Session {
public:
    Session(int _count):count(_count) {
        std::cout << "Create Session " << count << std::endl;
    }
    ~Session() {
        std::cout << "Destroy Session " << count << std::endl;
    }
    Print() {
        cout << "Hello" << endl;
    }
private:
    const int count;
};

void signal_handler(int signal, unsigned int count, **WHAT SHOULD I WRITE HERE**) {
    for (unsigned int del_count = 0; del_count < count; del_count++) {
        **I WANT TO DELETE ALL THE FOO OBJECTS CREATED IN THE MAIN FUNCTION**
    }
}

int main() {
    unsigned int num_of_sessions;
    cin >> num_of_sessions;

    signal(SIGINT, signal_handler, num_of_sessions, **WHAT MORE SHOULD I PASS HERE**);

    unique_ptr<Session> Foo[num_of_sessions];
    unsigned int count = 0; // initialize the counter for sessions

    while (count < num_of_sessions) {
        Foo[count] (new Session(count));
        count++;
    }
    while (true){
        for (count = 0; count < num_of_sessions; count++) {
            Foo[count]->PrintName();
        }
    }
    return 0;
}

我收到此错误

错误:不匹配调用 '(std::unique_ptr) (Session*)'<br> Foo[count] (new Session(count));

有什么建议吗?

标签: c++classoopconstructorunique-ptr

解决方案


你不需要删除 unique_ptr,它们会在变量超出范围时被销毁;在这种情况下,它将是 main 函数的结尾。

这就是 unique_ptr 的意义所在,您不必关心内存管理。

如果您只是想设置一个信号并对主函数内部堆栈中分配的对象执行操作,您可以使用如下指针:

#include <iostream>
#include <csignal>
#include <vector>
#include <atomic>
#include <memory>
#include <chrono>
#include <thread>

std::atomic<bool> end_condition;
class Session {
    public:
    Session(int _count):count(_count) {
        std::cout << "Create Session " << count << std::endl;
    }
    ~Session() {
        std::cout << "Destroy Session " << count << std::endl;
    }
    void printSessionCount() {
        std::cout << "Session count is " << count << std::endl;
    }
    private:
    const int count;
};
std::vector< std::unique_ptr<Session>>* foo_p; // <= Probably not necessary but this is how you would access your variable defined in main in signal handler

void signal_handler(int signal) {
   // You don't have handle clean up of your vector.
   // foo_p->clear(); <= Unnecessary to delete every element of your vector here, since they will be automatically deleted at the end of main
    end_condition.store(false);
}

int main() {
    end_condition.store(true);
    unsigned int num_of_sessions;
    std::cin >> num_of_sessions;

    // register signal SIGINT and signal handler
    signal(SIGINT, signal_handler);

    std::vector< std::unique_ptr<Session> > foo;
    foo_p = &foo; // Make your global pointer points to your pointer created in the main function. Accessing foo_p before the point will result in a segmentation fault since the pointer will be null
   // You may not need this at all depending on what you want to do during in the signal handler

    for(int i = 0; i < num_of_sessions; ++i) {
        // Populate your vector
        foo.emplace_back(new Session(i));
    }

    while (end_condition.load()){
        //Call a function for each vector
        for(int i =0; i < foo.size(); ++i) {
            foo.at(i)->printSessionCount();
        }
         std::this_thread::sleep_for(std::chrono::seconds(1));
    }

    return 0;
}    // vector foo memory will be deleted here

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