首页 > 解决方案 > 尝试从 JSON 反序列化数据时 Unity3D 中的“NullReferenceException”

问题描述

我需要从 json 文件中获取一些数据,我将其保存到名为 dataAsJson 的字符串中,在调试时它看起来像这样:

    {\r\n\t\"question\":\r\n\t[\r\n\t\t{\r\n\t\t\"text\": 
    \"głośniki\",\r\n\t\t\"correct\": \"speaker\",\r\n\t\t\"answer1\": 
    \"speaker1\",\r\n\t\t\"answer2\": \"speaker2\",\r\n\t\t\"answer3\": 
    \"speaker3\"\r\n\t\t},\r\n\t\t{\r\n\t\t\"text\": 
    \"pustynia\",\r\n\t\t\"correct\": \"desert\",\r\n\t\t\"answer1\": 
    \"desert1\",\r\n\t\t\"answer2\": \"desert2\",\r\n\t\t\"answer3\": 
    \"deser3\"\r\n\t\t},\r\n\t\t{\r\n\t\t\"text\": 
    \"rycerz\",\r\n\t\t\"correct\": \"knight\",\r\n\t\t\"answer1\": 
    \"knight1\",\r\n\t\t\"answer2\": \"knight2\",\r\n\t\t\"answer3\": 
    \"knight3\"\r\n\t\t}\r\n\t]\r\n}

然后我使用 JsonUtility.FromJson(dataAsjJson) 这是我的对象类:

    public class Question
    {
     public string text { get; set; }
     public string correct { get; set; }
     public string answer1 { get; set; }
     public string answer2 { get; set; }
     public string answer3 { get; set; }
    }
    public class RootObject
    {
        public List<Question> questions { get; set; }
    }

如您所见,json 正文只是带有数组的“问题”。在 Debug.log(dataAsJson) 它看起来正常:

    {
        "question":
        [
            {
            "text": "głośniki",
            "correct": "speaker",
            "answer1": "speaker1",
            "answer2": "speaker2",
            "answer3": "speaker3"
            },
            {
            "text": "pustynia",
            "correct": "desert",
            "answer1": "desert1",
            "answer2": "desert2",
            "answer3": "deser3"
            },
            {
            "text": "rycerz",
            "correct": "knight",
            "answer1": "knight1",
            "answer2": "knight2",
            "answer3": "knight3"
            }
        ]
    }

我需要将其成功转换为 C# 对象。

标签: c#jsonparsingunity3d

解决方案


正如 Amy 在评论中提到的,您的 C# 类结构与您的 JSON 不匹配,我使用http://json2csharp.com/因为它准确且快速。确保将 [Serializable] 放在每个类上方,以便我们可以将数据结构或对象状态转换为 Unity 可以存储和稍后重建的格式,请在此处阅读更多内容。最后,我会避免在这个结构中使用 getter 和 setter,这会导致序列化问题,并且统一建议使用字段来代替。

[Serializable]
public class Question
{
    public string text;
    public string correct;
    public string answer1;
    public string answer2;
    public string answer3;
}
[Serializable]
public class RootObject
{
    public List<Question> question;
}

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