android - Unity ARCORE DllNotFoundException:arcore_unity_api
问题描述
我尝试从 Unity 导出项目,然后将其作为库从 Android Studio 导出,但是当我将该库导入另一个项目时,我收到该错误:E/Unity: Unable to find arpresto_api
(如果我运行它而不导出为库,一切正常)
任何帮助将不胜感激。
已经尝试过Unity + ARCORE DllNotFoundException: arcore_unity_api 并且它不起作用。
毕业典礼:
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.3.2'
}
}
allprojects {
repositories {
google()
jcenter()
flatDir {
dirs 'libs'
}
}
}
apply plugin: 'com.android.library'
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation(name: 'arcore_client', ext:'aar')
implementation(name: 'arcore_unity', ext:'aar')
implementation(name: 'google_ar_required', ext:'aar')
implementation(name: 'unityandroidpermissions', ext:'aar')
implementation(name: 'unitygar', ext:'aar')
}
android {
compileSdkVersion 26
buildToolsVersion '28.0.3'
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
minSdkVersion 26
targetSdkVersion 28
ndk {
abiFilters 'armeabi-v7a', 'x86'
}
versionCode 1
versionName '0.1'
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = ['.unity3d', '.ress', '.resource', '.obb']
}
buildTypes {
debug {
minifyEnabled false
useProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'
jniDebuggable true
}
release {
minifyEnabled false
useProguard false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'
signingConfig signingConfigs.debug
}
}
packagingOptions {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/x86/*.so'
}
splits {
language {
enable false
}
density {
enable false
}
abi {
enable true
}
}
}
E/Unity: Unable to find arpresto_api
E/Unity: DllNotFoundException: arcore_unity_api
at (wrapper managed-to-native) GoogleARCoreInternal.ARPrestoCallbackManager+ExternApi.ArCoreUnity_setArPrestoInitialized(GoogleARCoreInternal.ARPrestoCallbackManager/EarlyUpdateCallback)
at GoogleARCoreInternal.ARPrestoCallbackManager._Initialize () [0x0002c] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/ARPrestoCallbackManager.cs:181
at GoogleARCoreInternal.ARPrestoCallbackManager.get_Instance () [0x00018] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/ARPrestoCallbackManager.cs:91
at GoogleARCoreInternal.ARCoreAndroidLifecycleManager.get_Instance () [0x00023] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/ARCoreAndroidLifecycleManager.cs:80
at GoogleARCoreInternal.LifecycleManager.get_Instance () [0x00029] in /Users/petrosmaliotis/New Unity Project 4/Assets/GoogleARCore/SDK/Scripts/Managers/LifecycleManager.cs:43
at GoogleARCore.ARCoreS
解决方案
通过将文件夹 [ jniLibs,assets,libs ] 与库一起添加到我的项目中,设法解决了这个问题。
当您将 UnityProject 导出为库时,这似乎是一个问题。
将这些文件夹从 UnityProject(从 Unity 导出的版本)复制并粘贴到您导入库的项目中,并在 Manifest 和 Gradle (app) 文件中进行一些更改。确保文件夹位于正确的位置。
库应该在:yourApp/app/ libs
jniLibs应该在:yourApp/app/src/main/ jniLibs
资产应该在:yourApp/app/src/main/ assets
梯度变化。
apply plugin: 'com.android.application'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.something.ar"
minSdkVersion 26
targetSdkVersion 28
ndk {
abiFilters 'armeabi-v7a', 'x86'
}
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
sourceSets { main { assets.srcDirs = ['src/main/assets', 'src/main/assets/'] } }
aaptOptions {
noCompress = ['.unity3d', '.ress', '.resource', '.obb']
}
packagingOptions {
doNotStrip '*/armeabi-v7a/*.so'
doNotStrip '*/x86/*.so'
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
implementation 'com.android.support:support-v4:28.0.0'
implementation(name: 'arcore_client', ext:'aar')
implementation(name: 'arcore_unity', ext:'aar')
implementation(name: 'google_ar_required', ext:'aar')
implementation(name: 'unityandroidpermissions', ext:'aar')
implementation(name: 'unitygar', ext:'aar')
implementation project(':ar_demo')
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}
清单文件。
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.something.ar">
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true"/>
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data
android:name="unity.tango-enable"
android:value="True"/>
<meta-data
android:name="unityplayer.SkipPermissionsDialog"
android:value="true"/>
<meta-data
android:name="unity.build-id"
android:value="a2756142-8f7a-45e0-95ae-a566f7d2a2a2"/>
<meta-data
android:name="unity.splash-mode"
android:value="0"/>
<meta-data
android:name="unity.splash-enable"
android:value="True"/>
</application>
<uses-feature android:glEsVersion="0x00020000"/>
<uses-permission android:name="android.permission.CAMERA"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false"/>
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false"/>
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false"/>
</manifest>
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