首页 > 解决方案 > 在 Java 的 Swing 中向 JPanel 添加更多组件后,Repaint() 不起作用

问题描述

我从 Java 开始,想制作一个简单的乒乓球游戏,以了解在 Java 中显示内容的方式。我创建了 2 个类,它们都扩展 JPanel 并repaint()每 16.6 毫秒调用一次函数。我将两者都添加到了我添加到框架中的 JPanel 中,但只有我首先添加的组件才会显示。

我在这两个类中都尝试过,revalidate()repaint()确保 Timer 确实有效并且它的actionPerformed()方法实际上被调用了。

这是主要方法:

public class Main {
  public static void main(String[] args){
    JFrame frame = new JFrame("Pong");
    //...
    JPanel mainPanel = new JPanel();

    mainPanel.add(new Player());
    mainPanel.add(new Ball(frameWidth/2, frameHeight/2 -40));

    frame.add(mainPanel);
  }
}

这是类的重要代码(两者基本相同):

public class Player extends JPanel {

  public Player(){
    setPreferredSize(new Dimension(Main.frameWidth, Main.frameHeight));
    setBackground(Color.BLACK);

    new Timer(1000/60, new ActionListener(){
      public void actionPerformed(ActionEvent e){
        update();
        repaint();
      }
    }).start();
  }
//...
  public void paintComponent(Graphics g){
    super.paintComponent(g);

    g.setColor(Color.WHITE);
    g.fillRect(x, y, width, height);
  }
}

(当然,我留下了诸如 @Override 或不必要的函数之类的东西来缩短代码)

此代码仅绘制播放器,尽管我希望它显示mainPanel.

这是一个您可以(希望)运行的示例。我不得不把它分成 3 个文件,因为我很讨厌匿名类:

主.java

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Main {

  public static void main(String[] args){
    JFrame frame = new JFrame("Pong");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(800, 800);

    JPanel mainPanel = new JPanel();

    mainPanel.add(new Player());
    mainPanel.add(new Ball());

    frame.add(mainPanel);

    frame.setVisible(true);
  }
}
///////
Player.java
//////
import javax.swing.JPanel;
import javax.swing.Timer;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;

public class Player extends JPanel{
  private int x = 20, y = 300, width = 20, height = 100;
  public Player(){
    setPreferredSize(new Dimension(800, 800));
    setBackground(Color.BLACK);

    new Timer(1000/60, new ActionListener(){
      @Override
      public void actionPerformed(ActionEvent e){
        repaint();
      }
    }).start();
  }


  @Override
  public void paintComponent(Graphics g){
    super.paintComponent(g);

    g.setColor(Color.WHITE);
    g.fillRect(x, y, width, height);
  }
}
//////
Ball.java
//////
import javax.swing.JPanel;
import javax.swing.Timer;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;

public class Ball extends JPanel{
  private int x = 20, y = 300, width = 20, height = 100;
  public Ball(){
    setPreferredSize(new Dimension(800, 800));
    setBackground(Color.BLACK);
    new Timer(1000/60, new ActionListener(){
      @Override
      public void actionPerformed(ActionEvent e){
        repaint();
      }
    }).start();
  }

  @Override
  public void paintComponent(Graphics g){
    super.paintComponent(g);

    g.setColor(Color.WHITE);
    g.fillRect(x, y, width, height);
  }
}

标签: javaswinggraphicsjpanel

解决方案


paintComponent()class 的方法中,您每次都Player绘制完全相同的内容。Rectangle为了实现动画效果,每次绘制矩形时都需要更改其大小或位置,或两者兼而有之。你期望它Player做什么?它应该沿着窗口的左边缘上下移动吗?您是否看过OracleJava 教程中题为“如何使用 Swing 计时器”的课程?

编辑

我现在看到Player隐藏Ball了,因为JPanel. 下面的代码本质上是您发布的代码,但我设置GridLayoutmainPanel. 此外,一个 java 源代码文件可能包含多个类,但只有一个类必须是public. 因此,在下面的代码中,只有 classMainpublic.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Main {

    public static void main(String[] args) {
        JFrame frame = new JFrame("Pong");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        JPanel mainPanel = new JPanel(new GridLayout(0, 2));
        mainPanel.add(new Player());
        mainPanel.add(new Ball());
        frame.add(mainPanel);
        frame.pack();
        frame.setLocationByPlatform(true);
        frame.setVisible(true);
    }
}

class Player extends JPanel {

    public Player() {
        setBorder(BorderFactory.createLineBorder(Color.RED, 2, false));
        setPreferredSize(new Dimension(800, 800));
        setBackground(Color.BLACK);

        new Timer(1000 / 60, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                repaint();
            }
        }).start();
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.WHITE);
        g.fillRect(20, 100, 20, 100);
    }
}

class Ball extends JPanel {

    public Ball() {
        setBorder(BorderFactory.createLineBorder(Color.CYAN, 2, false));
        setPreferredSize(new Dimension(800, 800));
        setBackground(Color.BLACK);
        new Timer(1000 / 60, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                repaint();
            }
        }).start();
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.WHITE);
        g.fillRect(300, 300, 10, 10);
    }
}

这是GUI的屏幕截图......

主要的


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