首页 > 解决方案 > 具有动态规划问题的桶数组

问题描述

我正在使用 Java 进行动态编程任务,但我陷入了困境:在任务中,我们得到了一组桶,里面有随机数量的岩石,两个玩家从一开始就知道他们的数量。玩家进行游览,从侧面挑选一个边境桶:

铲斗:(3)(3)(8)(2)(10)(4)

P1: (3) 剩下的桶: (3)(8)(2)(10)(4),

P2:(4) 剩下的桶:(3)(8)(2)(10),

P1:(10) 剩余桶数: (3)(8)(2),

P2(3) 剩余桶数:(8)(2),

P1:(8) 剩下的桶 (2),

P2:(2) 结束

最终得分是用 (玩家 1 的石头) - (玩家 2 的石头) 计算的

得分 = (3+10+8)-(4+3+2) = 12

我们玩 player1,我们的目标是找到我们得分最高的最佳选择顺序。

我知道 DP 的概念,但我不知道我可以节省什么来改善时间。我用 minmax 算法做的代码的主要部分,它有效,但我不知道如何将它与动态编程结合起来

我尝试使用一个矩阵,其中行作为左侧的桶,列作为右侧的桶,所以当我们使用数组的相同“部分”时,我可以保存答案,但是我遇到了一些问题......

EDIT1:添加了我的代码

public int maxGain(int[] values)
{
    this.moves = new int[values.length+1][values.length+1];
    return  _maxGain(values,0,values.length-1,0,0,values.length,true,0,0);
}

public int _maxGain(int[] values, int leftBowl, int rightBowl, int valuePlayer1, int valuePlayer2,int leftBowls, boolean ifFirstPlayer, int leftMoves, int rightMoves){
        //Check if end of the game
        if(leftBowls == 0) {
            //Calculate the final score
            return valuePlayer1 - valuePlayer2;
        }
        //System.out.println("Left:"+values[leftBowl]+", right: "+values[rightBowl]);
        // If first player
        if(ifFirstPlayer){
            int maxEval = Integer.MIN_VALUE;
            int eval;
            for(int i=0;i<2;i++){
                if(i==0){
                    //Do move
                    valuePlayer1 = valuePlayer1+values[leftBowl];
                    leftBowls--;
                    leftMoves++;
                    if(moves[leftMoves][rightMoves] != 0){
                        eval = moves[leftMoves][rightMoves];
                        System.out.println("USED! Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                    }else {
                        eval = _maxGain(values, leftBowl + 1, rightBowl, valuePlayer1, valuePlayer2, leftBowls, false, leftMoves, rightMoves);
                        moves[leftMoves][rightMoves] = eval;
                        System.out.println("Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                        for(int x=0;x<this.moves.length;x++){
                            for(int j=0;j<this.moves.length;j++){
                                System.out.print(this.moves[x][j]+" ");
                            }
                            System.out.println();
                        }
                    }
                    leftMoves--;
                    maxEval = Math.max(maxEval,eval);
                    //Undo move
                    valuePlayer1 = valuePlayer1-values[leftBowl];
                    leftBowls++;
                }else{
                    //Do move
                    valuePlayer1 = valuePlayer1+values[rightBowl];
                    leftBowls--;
                    rightMoves++;
                    if(moves[leftMoves][rightMoves] != 0){
                        eval = moves[leftMoves][rightMoves];
                        System.out.println("USED! Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                    }else {
                        eval = _maxGain(values, leftBowl, rightBowl - 1, valuePlayer1, valuePlayer2, leftBowls, false, leftMoves, rightMoves);
                        moves[leftMoves][rightMoves] = eval;
                        System.out.println("Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                        for(int x=0;x<this.moves.length;x++){
                            for(int j=0;j<this.moves.length;j++){
                                System.out.print(this.moves[x][j]+" ");
                            }
                            System.out.println();
                        }
                    }
                    rightMoves--;
                    maxEval = Math.max(maxEval,eval);
                    //Undo move
                    valuePlayer1 = valuePlayer1-values[rightBowl];
                    leftBowls++;
                }
            }
            return maxEval;
            //If second player
        }else{
            int minEval = Integer.MAX_VALUE;
            int eval;
            for(int i=0;i<2;i++){
                if(i==0){
                    //Do move
                    valuePlayer2 = valuePlayer2+values[leftBowl];
                    leftBowls--;
                    leftMoves++;
                    if(moves[leftMoves][rightMoves] != 0){
                        eval = moves[leftMoves][rightMoves];
                        System.out.println("USED! Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                    }else {
                        eval = _maxGain(values, leftBowl + 1, rightBowl, valuePlayer1, valuePlayer2, leftBowls, true, leftMoves, rightMoves);
                        moves[leftMoves][rightMoves] = eval;
                        System.out.println("Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                        for(int x=0;x<this.moves.length;x++){
                            for(int j=0;j<this.moves.length;j++){
                                System.out.print(this.moves[x][j]+" ");
                            }
                            System.out.println();
                        }
                    }
                    leftMoves--;
                    minEval = Math.min(minEval,eval);
                    //Undo move
                    valuePlayer2 = valuePlayer2-values[leftBowl];
                    leftBowls++;
                }else{
                    //Do move
                    valuePlayer2 = valuePlayer2+values[rightBowl];
                    leftBowls--;
                    rightMoves++;
                    if(moves[leftMoves][rightMoves] != 0){
                        eval = moves[leftMoves][rightMoves];
                        System.out.println("USED! Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                    }else {
                        eval = _maxGain(values, leftBowl, rightBowl - 1, valuePlayer1, valuePlayer2, leftBowls, true, leftMoves, rightMoves);
                        moves[leftMoves][rightMoves] = eval;
                        System.out.println("Left:"+leftMoves+",right: "+rightMoves+" Moves: " + moves[leftMoves][rightMoves] );
                        for(int x=0;x<this.moves.length;x++){
                            for(int j=0;j<this.moves.length;j++){
                                System.out.print(this.moves[x][j]+" ");
                            }
                            System.out.println();
                        }
                    }
                    rightMoves--;
                    minEval = Math.min(minEval,eval);
                    //Undo move
                    valuePlayer2 = valuePlayer2-values[rightBowl];
                    leftBowls++;
                }
            }
            return minEval;
        }
    }

标签: javadynamicdynamic-programming

解决方案


好的,所以我在 Github 上找到了此类任务的代码,如果他们以后需要,我会将其留给其他人:

https://github.com/mission-peace/interview/blob/master/src/com/interview/dynamic/NPotGold.java?fbclid=IwAR2PZ8MvNJcQmlU13wj1n_c6m1UhQY7FXAY07RwaI6wOOXAmgDOVRxFahD0


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