首页 > 解决方案 > 在统一 2017.4.17 中构建 android 和构建应用程序包中的这个错误是什么?

问题描述

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在 Unity 2017.4.17 中构建 android 时出现一些错误

我对 unity 5.3.4p3 没有问题,但 google play 不接受我的游戏并且它需要 x64,所以我更改为 unity 2017.4.17 并在 gradle 中并点击构建应用程序包(google play)但我有错误

** 我在电脑上安装了一些统一版本:unity 5.3.4p3,unity 5.4.0.3,unity 2017.4.17,unity 2018.2.18,unity 2018.2.15,unity2017.4.28,unity 2017.4.29,unity 2019.1.2,unity 2019.1.5 但它不起作用...请帮帮我...帮帮我

我附加了错误
这个错误是

gradle build failed 详情见控制台

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我在统一 2019.1.5 中也遇到了这个错误

请帮我

我在这个错误中已经 30 天了,不能越过它谢谢

我在下面写了错误:

CommandInvokationFailure:Gradle 构建失败。C:/Program Files/Java/jdk1.8.0_192\bin\java.exe -classpath "F:\files\pc\Video\artoon\program files\UnitySetup64-2017.4.17f1\Unity\Editor\Data\PlaybackEngines\AndroidPlayer \Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"

标准错误[

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring root project 'gradleOut'.
> Could not resolve all artifacts for configuration ':classpath'.
   > Could not resolve com.android.tools.build:gradle:2.3.0.
     Required by:
         project :
      > Could not resolve com.android.tools.build:gradle:2.3.0.
         > Could not get resource 'https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom'.
            > Could not HEAD 'https://jcenter.bintray.com/com/android/tools/build/gradle/2.3.0/gradle-2.3.0.pom'.
               > jcenter.bintray.com

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 32s
]
stdout[
Starting a Gradle Daemon (subsequent builds will be faster)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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这是 UnitySetup64-2017.4.17f1>Unity>Editor>Data>PlaybackEngines>AndroidPlayer>Tools>GradleTemplates 中的 mainTemplate 文件:

buildscript {
    repositories {
        google()
        jcenter()
    }

    dependencies {
        classpath 'com.android.tools.build:gradle:3.2.0'
    }
}

allprojects {
   repositories {
      google()
      jcenter()
      flatDir {
        dirs 'libs'
      }
   }
}

apply plugin: 'com.android.application'

dependencies {
    compile fileTree(dir: 'libs', include: ['*.jar'])
**DEPS**}

android {
    compileSdkVersion **APIVERSION**
    buildToolsVersion '**BUILDTOOLS**'

    defaultConfig {
        targetSdkVersion **TARGETSDKVERSION**
        applicationId '**APPLICATIONID**'
        ndk {
            abiFilters **ABIFILTERS**
        }
    }

    lintOptions {
        abortOnError false
    }

    aaptOptions {
        noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS**
    }

**SIGN**
    buildTypes {
        debug {
            minifyEnabled **MINIFY_DEBUG**
            useProguard **PROGUARD_DEBUG**
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
            jniDebuggable true
        }
        release {
            minifyEnabled **MINIFY_RELEASE**
            useProguard **PROGUARD_RELEASE**
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
            **SIGNCONFIG**
        }
    }
**PACKAGING_OPTIONS**
    bundle {
        language {
            enableSplit = false
        }
        density {
            enableSplit = false
        }
        abi {
            enableSplit = true
        }
    }
}


**SOURCE_BUILD_SETUP**```

标签: unity3dbuild.gradle

解决方案


我解决了这个问题,只需Gradle在播放器设置中选择 Minify release

  1. 进入播放器设置
  2. 向下滚动
  3. 见发布设置
  4. 见缩小
  5. 选择发布 ( Gradle) 和调试 ( Gradle)
  6. 一切都会好的

    截屏


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