首页 > 解决方案 > 如何在 Kivy 中为倒数计时器创建圈数功能

问题描述

我有一个倒计时计时器,它从 randint() 参数给出的范围内的随机整数开始,倒计时到零。目的是使计时器在第一次达到零时以新的随机数重新启动(即圈功能),并在第二次达到零时显示“FINISH”。

这是我第一次使用 kivy,如果解决方案很明显,请道歉。目前我只需要两次迭代,但我可能需要稍后调整它,以便计时器在最终停止之前可以运行任意次数。圈数将在运行应用程序之前在代码中确定,而不是由应用程序用户在运行应用程序时确定。

from kivy.app import App
from kivy.uix.label import Label
from kivy.animation import Animation
from kivy.properties import NumericProperty
from random import randint


class IncrediblyCrudeClock(Label):
    for i in range(2):
        r=randint(3,7)
        a = NumericProperty(r)  # Number of seconds to countdown


        def start(self):  #Function to initiate the countdown
            Animation.cancel_all(self)  # stop any current animations
            self.anim = Animation(a=0, duration=self.a)  #a=0 sets the 
#final destination of a. duration sets the time taken to reach stopping 
#point (i.e 5 seconds for a=5)
            def finish_callback(animation, incr_crude_clock):
                if self.i==1:
                    incr_crude_clock.text = "FINISHED"  #when the clock 
#reaches zero, display "FINISHED"
            self.anim.bind(on_complete=finish_callback)  #call the 
#finish_callback function once a=0
            self.anim.start(self)  #Start the animation (otherwise clock 
#stuck at 5 for a=5)


class TimeApp(App):
    def build(self):
        crudeclock = IncrediblyCrudeClock()
        crudeclock.start()
        return crudeclock

if __name__ == "__main__":
    TimeApp().run()



<IncrediblyCrudeClock>
    text: str(round(self.a, 1))

该应用程序在第一次倒计时时确实按预期运行。选择一个随机数,计时器倒计时到零,但在第一次倒计时后它会停止并显示“已完成”。似乎 for 循环在应用程序实际启动之前从零迭代到一,因此,当倒计时开始时, i 已经等于 1(而不是先从 a 运行到零,并且 i=0 和然后在 i=1 的情况下从新的 a 到零)。我想这是因为 for 循环位于错误的位置(即不是在调用 start 函数时),但我一直无法解决如何纠正这个问题。这也是我第一次使用堆栈溢出,所以如果您需要了解其他信息,请告诉我。

标签: pythontimerkivykivy-language

解决方案


这是一个重复倒计时指定次数的版本:

from random import randint
from kivy.animation import Animation
from kivy.app import App
from kivy.lang import Builder
from kivy.properties import NumericProperty
from kivy.uix.label import Label


class IncrediblyCrudeClock(Label):
    a = NumericProperty(0)  # Number of seconds to countdown

    def __init__(self, **kwargs):
        self.max_laps = kwargs.pop('laps', 2)  # default is to do 2 laps
        self.lap_counter = 0
        super(IncrediblyCrudeClock, self).__init__(**kwargs)

    def start(self, *args):
        self.lap_counter += 1
        self.a = randint(3, 7)
        self.anim = Animation(a=0, duration=self.a)
        if self.lap_counter >= self.max_laps:
            # this is the last lap, set on_complete to call self.finish_callback
            self.anim.bind(on_complete=self.finish_callback)
        else:
            # not finished yet, call self.start again
            self.anim.bind(on_complete=self.start)
        print('starting anim number', self.lap_counter)
        self.anim.start(self)

    def finish_callback(self, animation, incr_crude_clock):
        print('in finish_callback')
        self.text = 'FINISHED'

Builder.load_string('''
<IncrediblyCrudeClock>
    text: str(round(self.a, 1))
''')


class TimeApp(App):
    def build(self):
        # specify the number of repetitions in the constructor
        crudeclock = IncrediblyCrudeClock(laps=3)
        crudeclock.start()
        return crudeclock

if __name__ == "__main__":
    TimeApp().run()

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