首页 > 解决方案 > 重新连接后无法更新以前的消息

问题描述

我创建了一个带有命令的机器人,允许用户为其频道配置某种“提要”。

这个提要应该发送一条消息,保存公会、频道和消息 ID。并在独立更新周期中,尝试使用新信息更新消息。

只要它在同一个会话中,这一切都很好。

假设机器人由于不和谐中断而失去连接,并在 x 时间后重新连接,机器人似乎不再能够找到,因此不再更新消息。

特别是,似乎无法通过 id 检索消息
var message = await channel.GetMessageAsync(playtimeFeed.MessageId) as SocketUserMessage;

值得注意的是,我使用的_settings是 json 格式,并在 bot 重新启动时再次加载。

我还确认该消息仍然存在于频道的服务器中,具有相同的消息 ID。并且该机器人有权查看频道的消息历史记录。

因此我的问题GetMessageAsync是,重新连接后为什么无法检索以前发布的消息?

初始调用的命令

public async Task BindPlaytimeFeedAsync(ICommandContext context)
{
    var builder = await _scumService.GetTop25PlaytimeByDate(new DateTime(), DateTime.Now);

    var message = await context.Channel.SendMessageAsync(null, false, builder.Build());
    _settings.PlaytimeFeed = new MessageInfo()
    {
        GuildId = context.Guild.Id,
        ChannelId = context.Channel.Id,
        MessageId = message.Id,
    };
    var ptFeedMessage = await context.Channel.SendMessageAsync("Playtime feed is now bound to this channel (this message self-destructs in 5 seconds)");
    await Task.Delay(5000);
    await ptFeedMessage.DeleteAsync();
}

提要的刷新间隔是使用计时器与机器人本身一起定义的,如下所示。

...
_client = new DiscordSocketClient(
    new DiscordSocketConfig
    {
        LogLevel = LogSeverity.Verbose,
        AlwaysDownloadUsers = true, // Start the cache off with updated information.
        MessageCacheSize = 1000
    }
);
_service = ConfigureServices();

_feedInterval = new Timer(async (e) =>
{
    Console.WriteLine("doing feed stuff");
    await HandleFeedsAsync();
}, null, 15000, 300000);
CmdHandler = new CommandHandler(_service, state);

...

private async Task HandleFeedsAsync()
{
    var botSettings = _service.GetService<ISettings>() as BotSettings;

    await HandleKdFeedAsync(botSettings.KdFeed);
    await HandlePlaytimeFeedAsync(botSettings.PlaytimeFeed);
    await HandleWeeklyPlaytimeFeed(botSettings.WeeklyPlaytimeFeed);
    await HandleAdminFeed(botSettings);
}

最终使用下面的代码片段覆盖消息。

private async Task HandlePlaytimeFeedAsync(MessageInfo playtimeFeed)
{
    if (playtimeFeed == null)
        return;

    var scumService = _service.GetService<ScumService>();
    var guild = _client.GetGuild(playtimeFeed.GuildId);
    var channel = guild.GetTextChannel(playtimeFeed.ChannelId);
    var message = await channel.GetMessageAsync(playtimeFeed.MessageId) as SocketUserMessage;
    if (message == null)
        return;
    var builder = await scumService.GetTop25PlaytimeByDate(new DateTime(), DateTime.Now);

    await message.ModifyAsync(prop =>
    {
        prop.Embed = builder.Build();
    });
}

标签: c#discord.net

解决方案


var message = await channel.GetMessageAsync(playtimeFeed.MessageId) as SocketUserMessage;

GetMessageAsync方法尝试从缓存中检索消息作为 a SocketUserMessage,但是如果在缓存中未找到该消息,则执行将返回 a 的 rest 请求RestUserMessge。通过对 的结果执行软转换GetMessageAsync,如果/当返回 a 时,您可以获得 null RestUserMessage

当您正在处理的消息可能是 Socket 实体或 Rest 实体时,只需使用接口与之交互 - IUserMessage


推荐阅读