python - 如何将我的 PyGame 游戏拆分为单独的文件?
问题描述
我正在为一群超级聪明的年轻爱好者教授每两周一次的编码课程。我们已经介绍了 OOP 并使用 OOP 创建了一个基于文本的冒险。
现在我打算教 PyGame 并继续使用对象,我想知道是否可以以这样一种方式构建游戏,即每个对象的代码都在一个单独的文件中?这将非常简洁且易于构建。
那么对于下面的代码,我尝试为每个对象制作单独的文件。这只是部分成功,因为绘图方法从来没有很好地工作,我相信我不能有单独的文件引用同一个 pygame 屏幕的问题。
import pygame
import random
import time
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0,0,255)
SCREEN_WIDTH = 700
SCREEN_HEIGHT = 500
pygame.init()
class Paddle:
'''Class to keep players location'''
def __init__(self,x=350, y=480, width =70,height=20):
self.x = x
self.y = y
self.change_x = 0
self.change_y = 0
self.width = width
self.height = height
self.score = 0
def move(self):
self.x += self.change_x
self.y += self.change_y
def draw(self):
pygame.draw.rect(screen, BLUE, [self.x,self.y, self.width, self.height])
def check_collision(self,ball):
if ball.y>460:
if abs(35+ self.x - ball.x) < 30:
self.score += 1
ball.draw(BLUE)
ball.y = 0
ball.x = random.randint(0,650)
ball.change_y = random.randint(2,3+int(self.score/5))
class Ball:
"""Class to keep track of a ball's location and vector."""
def __init__(self,x=350,y=250,size=25):
self.x = x
self.y = y
self.change_x = 0
self.change_y = 0
self.size = size
def move(self):
self.x += self.change_x
self.y += self.change_y
def draw(self,colour = WHITE):
pygame.draw.circle(screen,WHITE, [self.x, self.y], self.size)
# Set the height and width of the screen
size = [SCREEN_WIDTH, SCREEN_HEIGHT]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Bouncing Balls")
done = False
clock = pygame.time.Clock()
screen.fill(BLACK)
ball = Ball()
player = Paddle()
ball.change_y = 2
ball.draw()
while not done:
screen.fill(BLACK)
# --- Event Processing
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
pass
if event.key == pygame.K_LEFT:
player.change_x = -5
if event.key == pygame.K_RIGHT:
player.change_x = 5
else:
ball.change_x = 0
player.change_x = 0
if ball.y > 500:
print('YOUR SCORE: ',player.score)
time.sleep(2)
pygame.quit()
#move ball and player and check if they collide
ball.move()
player.move()
player.check_collision(ball)
#draw ball and player
ball.draw()
player.draw()
#render frame
clock.tick(60)
pygame.display.flip()
# Print score and exit
print('YOUR SCORE: ',player.score)
pygame.quit()
当我有单独的文件时,这是我遇到的与屏幕相关的错误
line 20, in draw pygame.draw.circle(screen,WHITE, [self.x, self.y], self.size) NameError: name 'screen' is not defined
解决方案
为类的方法添加一个surface
参数,并在传递给该方法的表面上绘制对象:draw()
Paddle
Ball
class Paddle:
# [...]
def draw(self, surface):
pygame.draw.rect(surface, BLUE, [self.x,self.y, self.width, self.height])
class Ball:
# [...]
def draw(self, surface, colour = WHITE):
pygame.draw.circle(surface, colour, [self.x, self.y], self.size)
pygame.Surface
现在您可以在任何您想要的对象上绘制对象,例如screen
:
ball.draw(screen)
player.draw(screen)
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