flutter - 在颤动中使变量整洁
问题描述
我正在制作一个包含很多开关的页面,当单击第一个开关时,开关下方会出现一个文本字段。如果我使用大约 10 个开关,当然每个开关需要 10 个不同的变量。但是当我像这样结合它时。
断言失败:出现第 35 行标题 15 错误:'tristate || 价值!= null' 不正确
.
`bool isSwitchedA, isSwitchedB, isSwitchedC, isSwitchedD, isSwitchedE, isSwitchedF = false;
bool isSwitchedG, isSwitchedH, isSwitchedI, isSwitchedJ, isSwitchedK, isSwitchedL = false;
bool isSwitchedM = false;`.
我做了一个特殊的小部件来调用开关,当然我也发送了一个开关变量,像这样_filterField(label = "Code", hintText = "enter code", swicths = isSwitchedA),
这是我的开关小部件
Widget _filterField(String label, String hintText) {
return Column(
children: <Widget>[
Row(
children: <Widget>[
Switch(
value: isSwitchedM,
onChanged: (value) {
_onChanged(true, value);
},
activeTrackColor: Colors.orangeAccent,
activeColor: Colors.orange[900],
),
Text(
label,
style: TextStyle(fontFamily: 'Ubuntu', fontSize: 14.0),
),
],
),
],
);
即使当我尝试使用 isSwitchedM 时,它也会出现,那么我该如何使用另一个 isSwitched 呢?
解决方案
您可以使用布尔列表来控制和传递开关索引
List<bool> isSwitchList = [false, false];
代码片段
Widget _filterField({String label, String hintText, int switchIndex}) {
return Column(
children: <Widget>[
Row(
children: <Widget>[
Switch(
value: isSwitchList[switchIndex],
onChanged: (value) {
print('${switchIndex} ${isSwitchList[switchIndex]}');
setState(() {
isSwitchList[switchIndex] = value;
});
print('${switchIndex} ${isSwitchList[switchIndex]}');
},
activeTrackColor: Colors.orangeAccent,
activeColor: Colors.orange[900],
),
Text(
label,
style: TextStyle(fontFamily: 'Ubuntu', fontSize: 14.0),
),
],
),
],
);
}
完整代码
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
List<bool> isSwitchList = [false, false];
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_filterField(label: "Code 1", hintText: "enter code 1", switchIndex: 0),
_filterField(label: "Code 2", hintText: "enter code 2", switchIndex: 1),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
void _onChangedCallback(bool ) {
}
Widget _filterField({String label, String hintText, int switchIndex}) {
return Column(
children: <Widget>[
Row(
children: <Widget>[
Switch(
value: isSwitchList[switchIndex],
onChanged: (value) {
print('${switchIndex} ${isSwitchList[switchIndex]}');
setState(() {
isSwitchList[switchIndex] = value;
});
print('${switchIndex} ${isSwitchList[switchIndex]}');
},
activeTrackColor: Colors.orangeAccent,
activeColor: Colors.orange[900],
),
Text(
label,
style: TextStyle(fontFamily: 'Ubuntu', fontSize: 14.0),
),
],
),
],
);
}
}
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