首页 > 解决方案 > I see missing faces when I export from Blender to Unity

问题描述

I made a cube in Blender. https://i.stack.imgur.com/T2sIv.jpg. In Blender everything look OK. The problem start when I exoprt this .fbx file to unity. There is missing faces from different views. I try anything: merge verticals, remove double faces, change the Normals in Unity to calculate, backface culling, recalculate normals (inside, outside and flip). How it looks in Unity: https://i.stack.imgur.com/ng9j9.png. Unity 2018.3.0f2, Blender 2.8 Beta, Eevee.

Can you give tips to prevent that?

标签: unity3d3dblender

解决方案


如果你的脸因为背面剔除而没有显示出来,你可以通过在编辑模式下按 Ctrl+Shift+N 在搅拌机中重新计算法线。确保在弹出窗口中取消选择“内部”。这应该可以修复丢失的面孔。为了防止这种情况发生,请确保在混合器中选中背面剔除选项对游戏引擎进行建模,这样您就可以看到法线何时被弄乱了。


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