android - Flutter 无法在物理设备上加载图像资产(但在模拟器上加载它就好了)
问题描述
我正在构建一个颤振应用程序,当我在手机上运行该应用程序时不会加载资产图像,但是当我在模拟器上运行该应用程序时它可以正常加载。
这是我得到的错误:
> I/flutter (26364): ══╡ EXCEPTION CAUGHT BY IMAGE RESOURCE SERVICE
> ╞════════════════════════════════════════════════════ I/flutter
> (26364): The following assertion was thrown resolving an image codec:
> I/flutter (26364): Unable to load asset: images/diamond.png I/flutter
> (26364): I/flutter (26364): When the exception was thrown, this was
> the stack: I/flutter (26364): #0 PlatformAssetBundle.load
> (package:flutter/src/services/asset_bundle.dart:221:7) I/flutter
> (26364): <asynchronous suspension> I/flutter (26364): #1
> AssetBundleImageProvider._loadAsync
> (package:flutter/src/painting/image_provider.dart:464:44) I/flutter
> (26364): <asynchronous suspension> I/flutter (26364): #2
> AssetBundleImageProvider.load
> (package:flutter/src/painting/image_provider.dart:449:14) I/flutter
> (26364): #3 ImageProvider.resolve.<anonymous closure>.<anonymous
> closure>.<anonymous closure>
> (package:flutter/src/painting/image_provider.dart:316:48) I/flutter
> (26364): #4 ImageCache.putIfAbsent
> (package:flutter/src/painting/image_cache.dart:160:22) I/flutter
> (26364): #5 ImageProvider.resolve.<anonymous closure>.<anonymous
> closure> (package:flutter/src/painting/image_provider.dart:316:25)
> I/flutter (26364): (elided 13 frames from package dart:async)
> I/flutter (26364): I/flutter (26364): Image provider:
> AssetImage(bundle: null, name: "images/diamond.png") I/flutter
> (26364): Image key: AssetBundleImageKey(bundle:
> PlatformAssetBundle#5b025(), name: "images/diamond.png", I/flutter
> (26364): scale: 1.0) I/flutter (26364):
> ════════════════════════════════════════════════════════════════════════════════════════════════════
这是我的 pubspec.yaml
flutter:
uses-material-design: true
assets:
- images/
这是 main.dart:
导入“包:颤振/material.dart”;
void main() {
runApp(
MaterialApp(
home: Scaffold(
appBar: AppBar(
backgroundColor: Colors.blueGrey[900],
title: Text('Picture Motivation'),
),
body: Center(
child: Image(
image: AssetImage('images/diamond.png'),
),
),
),
),
);
}
非常令人困惑的是为什么图像在模拟器上正确加载而不是在物理设备上。有什么线索吗?
非常感谢。
解决方案
逐步执行此操作,这应该可以正常工作。基本上你做错了。
- 将图片放在 assets 文件夹中,所以根目录是
assets/diamond.png
- 或者,如果您的资产文件夹中有另一个文件夹
images
,那么根是assets/images/diamond.png
发布规范.yaml
flutter:
uses-material-design: true
//you have to give the proper path in order to get the image in your UI
assets:
- assets/images/diamond.png
用户界面代码:
//this is how your image calling work, you just have to copy the path, same as pubspec.yaml
Center(
child: Image(
image: AssetImage('assets/images/diamond.png'),
)
)
我相信你现在就能得到图像。让我知道这是否有帮助。