首页 > 解决方案 > 值类型和初始化的问题

问题描述

我正在关注关于设置数据结构以查看图像中的 RGBA 值的旧教程。在大多数情况下,我已经解决了所有数据不足的问题,但我遇到了一个看起来超级简单的问题,我对 swift 还比较陌生,所以事实证明它有点困难。

import UIKit

public struct RGBAPixel {
    public init(rawVal : UInt32) {
        raw = rawVal
    }
    public var raw: UInt32
    public var red: UInt8 {
        get { return UInt8(raw & 0xFF) }
        set { raw = UInt32(newValue) | (raw & 0xFFFFFF00) }
    }
    public var green: UInt8 {
        get { return UInt8( (raw & 0xFF00) >> 8) }
        set { raw = (UInt32(newValue) << 8) | (raw & 0xFFFF00FF) }
    }
    public var blue: UInt8 {
        get { return UInt8( (raw & 0xFF0000) >> 16) }
        set { raw = (UInt32(newValue) << 16) | (raw & 0xFF00FFFF) }
    }
    public var alpha: UInt8 {
        get { return UInt8( (raw & 0xFF000000) >> 24) }
        set { raw = (UInt32(newValue) << 24) | (raw & 0x00FFFFFF) }
    }
}

let image = UIImage(named: "crossSection.jpg")

let height = Int((image?.size.height)!)
let width = Int((image?.size.width)!)
let bitsPerComponent = Int(8)
let bytesPerRow = 4 * width
let colorSpace = CGColorSpaceCreateDeviceRGB()
let rawData = UnsafeMutablePointer<UInt32>.allocate(capacity: width * height)
let bitmapInfo: UInt32 = CGBitmapInfo.byteOrder32Big.rawValue | CGImageAlphaInfo.premultipliedLast.rawValue
let CGPointZero = CGPoint(x: 0,y: 0)
let rect = CGRect(origin: CGPointZero, size: (image?.size)!)

let imageContext = CGContext(data: rawData, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)

imageContext?.draw(image!.cgImage!, in:rect)

let pixels = UnsafeMutableBufferPointer<UInt32>(start: rawData, count: width * height)

///*
for var y in 0 ..< height {
    for var x in 0 ..< width {
        var p = pixels[x+y*width] = RGBAPixel(rawVal: 0)
        p.red = 255
        pixels[x+y*width] = p


    }
}
//*/

let outContext = CGContext(data: pixels.baseAddress, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)

let outImage = UIImage(cgImage: outContext!.makeImage()!)

有两个问题点。首先是靠近底部的问题,当放入 swift 时,它会给出错误“无法将 'RGBAPixel' 类型的值分配给 'UInt32' 类型”。我很好地遵循了视频,并查找了我似乎找不到的任何错误。似乎这个问题不是来自更新的问题,所以我很困惑。我研究了结构和初始化,代码的编写方式似乎很有意义。init 允许通过 RGBAPixel 传入数据类型 UInt32。再次,非常新,所以请纠正我错误。谢谢

标签: iosswiftimage-processing

解决方案


您正在使用<UInt32>而不是<RGBAPixel>

let rawData = UnsafeMutablePointer<UInt32>.allocate(capacity: width * height)
//Should be:
let rawData = UnsafeMutablePointer<RGBAPixel>.allocate(capacity: width * height)

与:

let pixels = UnsafeMutableBufferPointer<UInt32>(start: rawData, count: width * height)
// Should be:
let pixels = UnsafeMutableBufferPointer<RGBAPixel>(start: rawData, count: width * height)

试试这个(为了便于阅读,我添加了一些空行) - 使用黑色作为颜色:

import UIKit

struct RGBAPixel {
    var raw: UInt32

    public init(rawVal : UInt32) {
        raw = rawVal
    }

    public var red: UInt8 {
        get { return UInt8(raw & 0xFF) }
        set { raw = UInt32(newValue) | (raw & 0xFFFFFF00) }
    }

    public var green: UInt8 {
        get { return UInt8( (raw & 0xFF00) >> 8) }
        set { raw = (UInt32(newValue) << 8) | (raw & 0xFFFF00FF) }
    }

    public var blue: UInt8 {
        get { return UInt8( (raw & 0xFF0000) >> 16) }
        set { raw = (UInt32(newValue) << 16) | (raw & 0xFF00FFFF) }
    }

    public var alpha: UInt8 {
        get { return UInt8( (raw & 0xFF000000) >> 24) }
        set { raw = (UInt32(newValue) << 24) | (raw & 0x00FFFFFF) }
    }
}

let image = UIImage(named: "crossSection.jpg")

let height = Int((image?.size.height)!)
let width = Int((image?.size.width)!)

let bitsPerComponent = Int(8)
let bytesPerRow = 4 * width

let colorSpace = CGColorSpaceCreateDeviceRGB()

let rawData = UnsafeMutablePointer<RGBAPixel>.allocate(capacity: width * height)

let bitmapInfo: UInt32 = CGBitmapInfo.byteOrder32Big.rawValue | CGImageAlphaInfo.premultipliedLast.rawValue

let CGPointZero = CGPoint(x: 0,y: 0)

let rect = CGRect(origin: CGPointZero, size: (image?.size)!)

let imageContext = CGContext(data: rawData, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)

imageContext?.draw(image!.cgImage!, in:rect)

let pixels = UnsafeMutableBufferPointer<RGBAPixel>(start: rawData, count: width * height)

///*
for var y in 0 ..< height {
    for var x in 0 ..< width {
        pixels[x+y*width] = RGBAPixel(rawVal: 0xFF000000)
    }
}
//*/

let outContext = CGContext(data: pixels.baseAddress, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)

let outImage = UIImage(cgImage: outContext!.makeImage()!)

要使用颜色:

for var y in 0 ..< height {
    for var x in 0 ..< width {
        var p = RGBAPixel(rawVal: 0xFF000000)
        p.red = 128
        pixels[x+y*width] = p
    }
}

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