首页 > 解决方案 > 在 tkinter 中填充正确的网格单元的问题

问题描述

我正在尝试使用 tkinter 在 python 中制作战舰游戏,最小的可重现示例是:

from tkinter import *
from random import randint
import time

tk = Tk()


class player:
    def __init__(self, master):
        self.master = master
        self.placedships = []
        self.bombed = []
        self.sunk = []
        self.ship_sizes = [5, 4, 3]
        self.player_canvas = Canvas(master, height=300, width=300, highlightbackground='black', highlightthickness=0.5)
        self.ai_canvas = Canvas(master, height=300, width=300, highlightbackground='black', highlightthickness=0.5)
        self.player_canvas.grid(row=1, column=0, padx=50)
        self.ai_canvas.grid(row=1, column=1, padx=50)
        self.direction = 'v'
        self.shipChosen = 0

        gridLabel_player = Label(master,text="Your grid \nA       B       C       D       E       F       G       H       I       J ")
        gridLabel_player.grid(row=0,column=0)
        gridLabel_ai = Label(master,text="AI's grid \nA       B       C       D       E       F       G       H       I       J ")
        gridLabel_ai.grid(row=0,column=1)

        for x in range(10):
            for y in range(10):
                self.player_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill = 'white')
                self.ai_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill = 'white')

        #variables to store data for cells on game grid
        #         # self.player_ocean = 10 * [10 * [0]]
        #         # self.ai_ocean = 10 * [10 * [0]]
        self.player_ocean = []
        self.ai_ocean = []
        temp = []
        for i in range(10):
            for y in range(10):
                temp += [0]
            self.player_ocean += [temp]
            self.ai_ocean += [temp]
            temp = []
        self.selectedCoord = [0,0] # [0] = x coord, [1] = y coord




    def placeShip(self):
        def moveShip(event):
            if event.keysym == 'Down' and self.selectedCoord[1] != 9:
                self.selectedCoord[1] += 1
            elif event.keysym == 'Up' and self.selectedCoord[1] != 0:
                self.selectedCoord[1] -= 1
            elif event.keysym == 'Left' and self.selectedCoord[0] != 0:
                self.selectedCoord[0] -= 1
            elif event.keysym == 'Right' and self.selectedCoord[0] != 9:
                self.selectedCoord[0] += 1
            print('selected coord:',self.selectedCoord)

        def selectPlacement(event):
            col = self.selectedCoord[0]
            row = self.selectedCoord[1]
            if self.direction == 'v':
                v_range_start = row - self.ship_sizes[self.shipChosen] + 1
                for y in range(v_range_start, row+1):
                    '''insert validation to reject ship clashing'''
                    self.player_ocean[y][col] = 1
                    self.placedships += [y,col]
                self.refresh_ocean()




        self.master.bind("<Up>", moveShip)
        self.master.bind("<Down>", moveShip)
        self.master.bind("<Left>", moveShip)
        self.master.bind("<Right>", moveShip)
        self.master.bind("<Return>", selectPlacement)

    def refresh_ocean(self): # 1s turns to green
        for y in range(10):
            for x in range(10):
                if self.player_ocean[y][x] == 1:
                    self.player_canvas.itemconfig(self.player_canvas.create_rectangle( (x+1) * 30, (y-1) * 30,x * 30, y * 30, fill='green'))


player1 = player(tk)
player1.placeShip()
tk.mainloop()

我遇到的问题是,如果我按下向下箭头,直到我选择的坐标为 [0,9],代码应该在第一列中从上到下为第 6 到第 10 个框着色,但它为第 5 到第 9 个着色盒子。

我尝试通过检查最后一个函数refresh_ocean 中使用的坐标 x 和 y 是否错误来调试它,但它们符合预期

标签: pythontkinter

解决方案


因此,简短而简单的解决方法是更改(y-1) to (y+1)​​ .

那就是说我做了一些改变:

  1. 重写了一些你的名字以遵循 PEP8 风格指南。

  2. 将您的refresh_ocean方法转换为处理初始绘制和所有绘制后记。以及添加一个delete('all')来清除棋盘,这样我们就不会在之前的对象之上绘制。这将防止在游戏进行时占用更多内存。

  3. 清理导入并更改from tkinter import *import tkinter as tk. 这将有助于防止覆盖命名空间中的其他内容。

  4. 通过编写您来处理所有绘图,我们可以使用 和等refresh_ocean标签指定需要绘制的内容。'player1''ai'

  5. 更改+=.append()您的列表生成append()速度是'+=. 请参阅这篇文章:“.append()”和“+= []”之间的区别?

  6. 将标题的单个标签更改为循环以均匀地创建每个标签。这将允许更准确的标题,然后尝试在单个字符串中手动设置空格。

  7. 最后,因为您已经在检查键是 4 个箭头键之一,我们可以使用单个绑定'<Key>'并获得与所有 4 个绑定相同的结果。

更新代码:

import tkinter as tk


class Player(tk.Tk):
    def __init__(self):
        super().__init__()
        self.placed_ships = []
        self.player_ocean = []
        self.ai_ocean = []
        self.bombed = []
        self.sunk = []
        self.bord_size = list('ABCDEFGHIJ')
        self.selected_coord = [0, 0]
        self.ship_sizes = [5, 4, 3]
        self.direction = 'v'
        self.shipChosen = 0
        wh = 300

        p_label_frame = tk.Frame(self, width=wh, height=30)
        a_label_frame = tk.Frame(self, width=wh, height=30)
        p_label_frame.grid(row=1, column=0, padx=50)
        a_label_frame.grid(row=1, column=1, padx=50)
        p_label_frame.grid_propagate(False)
        a_label_frame.grid_propagate(False)

        for ndex, letter in enumerate(self.bord_size):
            p_label_frame.columnconfigure(ndex, weight=1)
            a_label_frame.columnconfigure(ndex, weight=1)
            tk.Label(p_label_frame, text=letter).grid(row=0, column=ndex)
            tk.Label(a_label_frame, text=letter).grid(row=0, column=ndex)

        self.player_canvas = tk.Canvas(self, height=wh, width=wh, highlightbackground='black', highlightthickness=0.5)
        self.ai_canvas = tk.Canvas(self, height=wh, width=wh, highlightbackground='black', highlightthickness=0.5)
        self.player_canvas.grid(row=2, column=0, padx=50)
        self.ai_canvas.grid(row=2, column=1, padx=50)

        temp = []
        for i in range(10):
            for y in range(10):
                temp.append(0)
            self.player_ocean.append(temp)
            self.ai_ocean.append(temp)
            temp = []

        self.refresh_ocean()
        self.bind("<Key>", self.move_ship)
        self.bind("<Return>", self.select_placement)

    def move_ship(self, event):
        if event.keysym == 'Down' and self.selected_coord[1] < 9:
            self.selected_coord[1] += 1
        elif event.keysym == 'Up' and self.selected_coord[1] > 0:
            self.selected_coord[1] -= 1
        elif event.keysym == 'Left' and self.selected_coord[0] > 0:
            self.selected_coord[0] -= 1
        elif event.keysym == 'Right' and self.selected_coord[0] < 9:
            self.selected_coord[0] += 1
        print('selected coord:', self.selected_coord)

    def select_placement(self, _=None):
        col = self.selected_coord[0]
        row = self.selected_coord[1]
        if self.direction == 'v':
            v_range_start = row - self.ship_sizes[self.shipChosen] + 1
            for y in range(v_range_start, row+1):
                '''insert validation to reject ship clashing'''
                self.player_ocean[y][col] = 1
                self.placed_ships += [y, col]
            self.refresh_ocean(side='player1')

    def refresh_ocean(self, side=None):
        self.player_canvas.delete('all')
        self.ai_canvas.delete('all')

        for y in range(len(self.bord_size)):
            for x in range(len(self.bord_size)):
                if self.player_ocean[y][x] == 1 and side == 'player1':
                    self.player_canvas.itemconfig(self.player_canvas.create_rectangle(
                        (x+1) * 30, (y+1) * 30, x * 30, y * 30, fill='green'))
                else:
                    self.player_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill='white')

                if self.ai_ocean[y][x] == 1 and side == 'ai':
                    self.ai_canvas.itemconfig(self.ai_canvas.create_rectangle(
                        (x + 1) * 30, (y + 1) * 30, x * 30, y * 30, fill='green'))
                else:
                    self.ai_canvas.create_rectangle(x * 30, y * 30, 300, 300, fill='white')


if __name__ == '__main__':
    Player().mainloop()

结果:

在此处输入图像描述


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