首页 > 解决方案 > 使用anytree模块在python中创建动态树

问题描述

我尝试为 minmax 算法创建一个实现,并且需要创建一个包含所有可能移动的树。在 python 3.7 中使用 anytree 模块创建树,但是当尝试在第一个树级别迭代并构建下一个级别时收到错误。

Traceback (most recent call last):
Hello from the pygame community. https://www.pygame.org/contribute.html
  File "C:/Users/User/PycharmProjects/Tema5AI/Main.py", line 217, in <module>
min_max_algorithm(game)
  File "C:/Users/User/PycharmProjects/Tema5AI/Main.py", line 209, in min_max_algorithm
new_node = Node((game, i, 0), parent=(pre, fill, node))
  File "C:\Users\User\PycharmProjects\Tema5AI\venv\lib\site-packages\anytree\node\node.py", line 66, in __init__
    self.parent = parent
  File "C:\Users\User\PycharmProjects\Tema5AI\venv\lib\site-packages\anytree\node\nodemixin.py", line 126, in parent
    msg = "Parent node %r is not of type 'NodeMixin'." % (value)
TypeError: not all arguments converted during string formatting

我的构建树代码是:

def min_max_algorithm(game):
    first_black_move = util.get_all_available_black(game)
    root = Node(game)
    for i in first_black_move:
        node = Node((game, i, 0), parent=root)
    for pre, fill, node in RenderTree(root):
        first_white_move = util.get_all_available_white(game)
        for i in first_white_move:
            new_node = Node((game, i, 0), parent=(pre, fill, node))
    for pre, fill, node in RenderTree(root):
        print("%s%s" % (pre, node.name))

更确切地说,问题是:如何通过当前树将子节点添加到节点?

以下问题对我没有帮助: How to specify children in anytree and print a tree

从文件中读取数据并使用 python 中的 anytree 创建树

如何在 Python 中实现树?Python中是否有像Java一样的内置数据结构?

标签: pythonanytree

解决方案


例外是误导性的。我创建了一张票https://github.com/c0fec0de/anytree/issues/121

您可以随时添加节点。请确保仅将节点对象设置为父对象或子对象。也许最好使用迭代器而不是渲染函数,即PreOrderIter。请试试这个

def min_max_algorithm(game):
    first_black_move = util.get_all_available_black(game)
    root = Node(game)
    for i in first_black_move:
        node = Node((game, i, 0), parent=root)
    for n in PreOrderIter(root):
        first_white_move = util.get_all_available_white(game)
        for i in first_white_move:
            new_node = Node((game, i, 0), parent=n)
    for pre, fill, node in RenderTree(root):
        print("%s%s" % (pre, node.name))

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