首页 > 解决方案 > 敌人自动向玩家旋转

问题描述

我有这个游戏,我从屏幕的所有侧面产生敌人(图片供参考);我为敌人制作了一个函数,使其向玩家移动,如下所示:

问题是,对于所有敌人的生成(Z:0),敌人的旋转都是静态的;我想要做的是让敌人总是将它的头部(Z 轴)旋转给玩家。有什么想法我该怎么做?


///
//Speed - essential : true ?
let speed;
let enabled = false;
let phys;
function init() {
    speed =0.5;
    //let d = Math.sqrt( Math.0pow((enemy.x-playerPos.x), 2) + Math.pow((enemy.y-playerPos.y), 2) );


}
function update(dt) {
    dt = 1 / 60.0; // fixed delta time
    let enemy = this.entity().position();
    let player = this.scene().find('Actor')[0];
    let playerPos = player.worldPosition();
    let d = new Vec3(
                playerPos.x - enemy.x,
                playerPos.y - enemy.y,
                playerPos.z - enemy.z
            )

    const length = Math.hypot(d.x,d.y);
    //var length = Math.sqrt( Math.pow((enemy.x-playerPos.x), 2) + Math.pow((enemy.y-playerPos.y), 2) ); //metoda lu eucler

    let dirTowardsPlayer = new Vec3 (
        d.x / length,
        d.y / length,
        d.z / length
    )

    this.entity().setPosition(
                enemy.x + dt * dirTowardsPlayer.x * speed,
                enemy.y + dt * dirTowardsPlayer.y * speed,
                enemy.z + dt * dirTowardsPlayer.z * speed);


}
function signal(name, value) {
    enabled = value;
}

标签: javascript2dgame-physics2d-gamesbuildbox

解决方案


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