首页 > 解决方案 > 将集合的随机元素添加到列表中并将其从原始集合中删除

问题描述

我有一组字符串,想将该组的随机元素添加到列表中(例如,将扑克牌分发给不同的玩家)

我尝试了以下方法:

std::set<std::string> remaining_cards;
std::vector<std::set<std::string>> player_cards;

int random_number;
for (int i = 0; i < number_of_players; ++i) 
{
    random_number = 2;  // for simplicity let's assume the random number is always 2
    auto it = remaining_cards.cbegin();
    std::advance(it, random_number);
    player_cards.emplace_back(remaining_cards.cbegin(), it);  // get one element
    remaining_cards.erase(it);  // remove distributed card from deck
}

为什么即使我从牌组中删除了最后一行分发的那张牌,但所有玩家都得到了相同的牌erase

标签: c++listsetemplace

解决方案


我不确定您为什么要使用std::set...可能是因为它会自动对卡片进行分类。我会std::vector手动使用和排序(std::sort)。

我必须在您尝试在代码中执行的操作上填写一些空白,因为您没有发布一个有效的完整示例。

我建议使用封装并移动绘制的卡片而不是在删除之前复制。例如

#include <random>
#include <string>
#include <set>
#include <vector>
#include <numeric>

class Random {
private:
    std::default_random_engine generator{};
public:
    int operator()(int maxValue) { return generator() % maxValue; }
};

class Card {
private:
    std::string name{};
public:
    Card() : name{} {}
    Card& operator= (int i) {
        name = std::to_string(i);
        return *this;
    }
    friend bool operator<(Card const& lhs, Card const& rhs) {
        return lhs.name < rhs.name; // or some other sorting.
    }
};

class Player {
private: 
    std::set<Card> cards{};
public:
    void AddCard(Card&& card) noexcept {
        cards.emplace(std::move(card));
    }
};

int main() {
    //fill the deck
    std::vector<Card> deck(42); // instead of remaining cards... why would this be a set?
    std::iota(std::begin(deck), std::end(deck), 1); // fill 1 to 42

    Random random{};

    std::vector<Player> players(4);
    while (deck.size() > 0) { // distribute the whole deck.
        for (auto& player : players) {
            if (deck.empty()) break; // if cards in desck is not equaly dividable between players
            auto randIdx = random(deck.size());
            player.AddCard(std::move(deck[randIdx]));  // move one card
            deck.erase(std::next(std::begin(deck), randIdx));  // and remove it from deck
        }
    }
}

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