首页 > 解决方案 > Swift SceneKit:为什么过早检测到节点之间的接触?

问题描述

我正在尝试使用 SCNPhysicsContactDelegate 构建一些项目,但我发现它过早地检测到我的节点之间的联系。我需要它是 100% 准确和正确的。我附上了过早接触检测的屏幕截图。他们的物理机构有我的代码:

节点A代码:

        nodeA = SCNNode(geometry: SCNBox(width: 0.3, height: 0.3, length: 0.3, chamferRadius: 0.05))
        nodeA.position = SCNVector3(0, 3.3, 0)
        nodeA.geometry?.firstMaterial?.diffuse.contents = UIColor.red
        nodeA.physicsBody = SCNPhysicsBody.dynamic()
        nodeA.physicsBody?.physicsShape = SCNPhysicsShape(node: nodeA, options: nil)
        nodeA.physicsBody?.categoryBitMask = PhysicsCategories.nodeA
        nodeA.physicsBody?.contactTestBitMask = PhysicsCategories.nodeB
        nodeA.physicsBody?.isAffectedByGravity = false
        nodeA.name = "nodeA"
        nodeA.opacity = 0
        self.scene.rootNode.addChildNode(self.nodeA)

nodeB 代码:(nodeB 已经存在,所以我只添加物理体)

        nodeB.physicsBody = SCNPhysicsBody.kinematic()
        nodeB.physicsBody?.physicsShape = SCNPhysicsShape(node: nodeB, options: nil)
        nodeB.physicsBody?.categoryBitMask = PhysicsCategories.nodeB
        nodeB.physicsBody?.contactTestBitMask = PhysicsCategories.nodeA

联系功能代码:

        func physicsWorld(_ world: SCNPhysicsWorld, didBegin contact: SCNPhysicsContact) {
            scene.isPaused = true
        }

坏碰撞图像

你能请有人帮我找到解决方案吗?我期待着你们的听证会。

谢谢雅库布

标签: iosswiftscenekitphysicsscnnode

解决方案


我找到了解决方案!这两行导致不精确的接触检测:

nodeA.physicsBody?.physicsShape = SCNPhysicsShape(node: nodeA, options: nil)nodeB.physicsBody?.physicsShape = SCNPhysicsShape(node: nodeB, options: nil)

问题是,当您使用节点属性创建 SCNPhysicsShape() 时,它是不精确的,但是当您使用节点几何体创建它时,它完全正确且精确。在我的情况下,解决方案如下所示(用这些行替换问题行):

nodeA.physicsBody?.physicsShape = SCNPhysicsShape(geometry: SCNBox(width: 0.3, height: 0.3, length: 0.3, chamferRadius: 0.05), options: nil)nodeB.physicsBody?.physicsShape = SCNPhysicsShape(geometry: SCNBox(width: 0.1, height: 0.5, length: 1, chamferRadius: 0), options: nil)


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