首页 > 解决方案 > 从 JAR 读取音频时出现 NullPointerException

问题描述

我试图制作一个可运行的 JAR,但由于某种原因,我的游戏无法运行。我做了一些研究并通过我的命令提示符运行它以尝试找到错误,我在下面得到了这个。所以很明显我知道我只需要解决它的问题。我是编程新手,所以不太确定这告诉我什么。

Exception in thread "main" java.lang.NullPointerException
        at java.base/java.util.Objects.requireNonNull(Unknown Source)
        at java.desktop/javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
        at builder.AudioPlayer.playMenuSound(AudioPlayer.java:20)
        at builder.Game.<init>(Game.java:56)
        at builder.Game.main(Game.java:61)
package builder;

import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;

public class AudioPlayer {

    private static Clip play;

    public static void playMenuSound()
    {
        try {
            //AudioInputStream menuSound = AudioSystem.getAudioInputStream(new File("src/res/introSong.wav")); //Take in audio from res folder
            AudioInputStream menuSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("res/introSong.wav"));
            play = AudioSystem.getClip(); //
            play.open(menuSound); //Play the sound
            FloatControl volume = (FloatControl) play.getControl(FloatControl.Type.MASTER_GAIN); //Get control of volume
            volume.setValue(1.0f); //0.0 - 1.0 volume
            play.loop(Clip.LOOP_CONTINUOUSLY); //Loop once clip is over
        }catch (LineUnavailableException | IOException | UnsupportedAudioFileException e){
            e.printStackTrace();
        }
    }

    public static void playGameSound()
    {
        try {
            //AudioInputStream gameSound = AudioSystem.getAudioInputStream(new File("src/res/inGame.wav")); //Take in audio from res folder
            AudioInputStream gameSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResourceAsStream("res/inGame.wav"));
            play = AudioSystem.getClip(); //
            play.open(gameSound); //Play the sound
            FloatControl volume = (FloatControl) play.getControl(FloatControl.Type.MASTER_GAIN); //Get control of volume
            volume.setValue(0.5f); //0.0 - 1.0 volume
            play.loop(Clip.LOOP_CONTINUOUSLY); //Loop once clip is over
        }catch (LineUnavailableException | IOException | UnsupportedAudioFileException e){
            e.printStackTrace();
        }
    }

    public static void stopMusic()
    {
        play.close(); //Stop music
    }
}

标签: javainputstream

解决方案


您的声音文件inGame.wav位于res源目录中的一个目录中。

当您导出它时,源代码将被编译并复制到 JAR。

这导致声音文件位于resJAR 内的子目录中。

您尝试读取文件inGame.wav,但您必须改为读取res/inGame.wav

第二个问题是系统无法在InputStream. 这可以通过更改getResourceAsStream为来解决getResource()

AudioInputStream menuSound = AudioSystem.getAudioInputStream(AudioPlayer.class.getClassLoader().getResource("res/inGame.wav"));

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