首页 > 解决方案 > 编译 cocos2d-x 示例 LiquidFun-Testbed Xcode 10.2 - 编译时缺少文件

问题描述

免责声明:我在https://github.com/cocos2d/cocos2d-x-samples/issues上发布了同样的问题。我意识到通常不鼓励交叉发布。但是,在仔细查看已发布的 GitHub 页面上提到的问题页面后,在我看来,该页面非常不活跃,并且在此处发布有效和有用输入的机会要高得多。

我一直在尝试完全按照https://github.com/cocos2d/cocos2d-x-samples中的步骤构建 cocos2d-x 示例,即

下载

$ git clone https://github.com/cocos2d/cocos2d-x-samples.git

$ cd cocos2d-x-samples $ python 下载-engine.py

跑步

下载样本后,只需转到任何样本,然后打开项目。例如:

$ cd cocos2d-x-samples/samples/LiquidFun-Testbed/proj.ios_mac

$ 打开 LiquidFun-Testbed.xcodeproj/

但是,当我构建 LiquidFun-Testbed.xcodeproj,同时针对 iOS 时,我得到

Showing All Errors Only

Prepare build
note: Using legacy build system


Build target libcocos2d iOS of project cocos2d_libs with configuration Debug


Build target LiquidFun-Testbed iOS of project LiquidFun-Testbed with configuration Debug

clang: error: no such file or directory: '/Users/Chris/Desktop/source/repos/3rd party libraries/cocos2d-x-samples/libs/liquidfun/liquidfun/liquidfun/Box2D/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp'
clang: error: no input files

clang: error: no such file or directory: '/Users/Chris/Desktop/source/repos/3rd party libraries/cocos2d-x-samples/libs/liquidfun/liquidfun/liquidfun/Box2D/Box2D/Collision/b2Distance.cpp'
clang: error: no input files

clang: error: no such file or directory: '/Users/Chris/Desktop/source/repos/3rd party libraries/cocos2d-x-samples/libs/liquidfun/liquidfun/liquidfun/Box2D/Box2D/Common/b2StackAllocator.cpp'
clang: error: no input files



Build failed    06.01.20, 22:25    698.2 seconds

看起来编译器正在寻找文件

/Users/Chris/Desktop/source/repos/3rd party libraries/cocos2d-x-samples/libs/liquidfun/liquidfun/liquidfun/Box2D/Box2D/

但从未创建过这条路径。

完成上述步骤后,将 Box2D 及其代码放置在

/Users/Chris/Desktop/source/repos/3rd party libraries/cocos2d-x-samples/libs/cocos2d-x/external/Box2D

...所以我想知道

A)为什么要在

/Users/Chris/Desktop/source/repos/3rd party libraries/cocos2d-x-samples/libs/liquidfun/liquidfun/liquidfun/Box2D/Box2D/?

B)我能做些什么来解决这个问题并让这些样本构建?

标签: cocos2d-xxcode10.2

解决方案


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